ui/winui/label.cpp

changeset 0
2483f517c562
child 3
f154867f54dc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ui/winui/label.cpp	Sun Jan 21 16:30:18 2024 +0100
@@ -0,0 +1,199 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ *
+ * Copyright 2023 Olaf Wintermann. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "pch.h"
+
+#include "label.h"
+#include "text.h"
+#include "util.h"
+
+#include "toolkit.h"
+#include "container.h"
+#include "../common/object.h"
+#include "../common/context.h"
+
+using namespace winrt;
+using namespace Microsoft::UI::Xaml;
+using namespace Microsoft::UI::Xaml::Controls;
+using namespace Windows::UI::Xaml::Interop;
+using namespace winrt::Windows::Foundation;
+using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;
+
+UIWIDGET ui_label_create(UiObject* obj, UiLabelArgs args) {
+    UiObject* current = uic_current_obj(obj);
+
+    // create textbox and toolkit wrapper
+    TextBlock label = TextBlock();
+    if (args.label) {
+        wchar_t* wlabel = str2wstr(args.label, nullptr);
+        label.Text(wlabel);
+        free(wlabel);
+    }
+
+    UIElement elm = label;
+    UiWidget* widget = new UiWidget(elm);
+    ui_context_add_widget_destructor(current->ctx, widget);
+    
+    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING);
+    if (var) {
+        UiString* value = (UiString*)var->value;
+        value->obj = widget;
+        value->get = ui_label_get;
+        value->set = ui_label_set;
+
+        // listener for notifying observers
+        // TODO:
+    }
+
+    // add label to current container
+    UI_APPLY_LAYOUT1(current, args);
+
+    current->container->Add(label, false);
+
+    return widget;
+}
+
+UIWIDGET ui_llabel_create(UiObject* obj, UiLabelArgs args) {
+    args.align = UI_ALIGN_LEFT;
+    return ui_label_create(obj, args);
+}
+
+UIWIDGET ui_rlabel_create(UiObject* obj, UiLabelArgs args) {
+    args.align = UI_ALIGN_RIGHT;
+    return ui_label_create(obj, args);
+}
+
+
+
+char* ui_label_get(UiString* str) {
+    UiWidget* widget = (UiWidget*)str->obj;
+    TextBlock box = widget->uielement.as<TextBlock>();
+    std::wstring wstr(box.Text());
+    return ui_string_get(str, wstr);
+}
+
+void  ui_label_set(UiString* str, const char* newvalue) {
+    UiWidget* widget = (UiWidget*)str->obj;
+    TextBox box = widget->uielement.as<TextBox>();
+    box.Text(ui_string_set(str, newvalue));
+}
+
+
+// -------------------- progressbar -------------------------
+
+UIWIDGET ui_progressbar_create(UiObject* obj, UiProgressbarArgs args) {
+    UiObject* current = uic_current_obj(obj);
+
+    // create textbox and toolkit wrapper
+    ProgressBar progressbar = ProgressBar();
+    progressbar.Minimum(args.min);
+    progressbar.Maximum(args.max == 0 ? 100 : args.max);
+    if (args.width > 0) {
+        progressbar.Width(args.width);
+    }
+
+    UIElement elm = progressbar;
+    UiWidget* widget = new UiWidget(elm);
+    ui_context_add_widget_destructor(current->ctx, widget);
+
+    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE);
+    if (var) {
+        UiDouble* value = (UiDouble*)var->value;
+        value->obj = widget;
+        value->get = ui_progressbar_get;
+        value->set = ui_progressbar_set;
+
+        // listener for notifying observers
+        // TODO:
+    }
+
+    // add button to current container
+    UI_APPLY_LAYOUT1(current, args);
+
+    current->container->Add(progressbar, false);
+
+    return widget;
+}
+
+double ui_progressbar_get(UiDouble * d) {
+    UiWidget* widget = (UiWidget*)d->obj;
+    ProgressBar progressbar = widget->uielement.as<ProgressBar>();
+    d->value = progressbar.Value();
+    return d->value;
+}
+
+void  ui_progressbar_set(UiDouble * d, double newvalue) {
+    UiWidget* widget = (UiWidget*)d->obj;
+    ProgressBar progressbar = widget->uielement.as<ProgressBar>();
+    d->value = newvalue;
+    progressbar.Value(newvalue);
+}
+
+UIWIDGET ui_progressspinner_create(UiObject* obj, UiProgressbarSpinnerArgs args) {
+    UiObject* current = uic_current_obj(obj);
+
+    // create textbox and toolkit wrapper
+    ProgressRing spinner = ProgressRing();
+    spinner.IsActive(false);
+
+    UIElement elm = spinner;
+    UiWidget* widget = new UiWidget(elm);
+    ui_context_add_widget_destructor(current->ctx, widget);
+
+    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE);
+    if (var) {
+        UiInteger* value = (UiInteger*)var->value;
+        value->obj = widget;
+        value->get = ui_progressspinner_get;
+        value->set = ui_progressspinner_set;
+
+        // listener for notifying observers
+        // TODO:
+    }
+
+    // add button to current container
+    UI_APPLY_LAYOUT1(current, args);
+
+    current->container->Add(spinner, false);
+
+    return widget;
+}
+
+int64_t ui_progressspinner_get(UiInteger * i) {
+    UiWidget* widget = (UiWidget*)i->obj;
+    ProgressRing spinner = widget->uielement.as<ProgressRing>();
+    i->value = spinner.IsActive();
+    return i->value;
+}
+
+void  ui_progressspinner_set(UiInteger * i, int64_t newvalue) {
+    UiWidget* widget = (UiWidget*)i->obj;
+    ProgressRing spinner = widget->uielement.as<ProgressRing>();
+    i->value = newvalue != 0 ? 1 : 0;
+    spinner.IsActive(i->value);
+}

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