ui/winui/list.cpp

Thu, 05 Oct 2023 18:50:42 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Thu, 05 Oct 2023 18:50:42 +0200
branch
newapi
changeset 203
0e94be3d9722
parent 197
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child 204
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permissions
-rw-r--r--

add semi-functional table (WinUI3)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29 #include "list.h"
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30 #include "container.h"
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31 #include "util.h"
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32
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33 #include "../common/context.h"
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34 #include "../common/object.h"
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35
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36 #include <winrt/Microsoft.UI.Xaml.Data.h>
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37
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38 using namespace winrt;
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39 using namespace Microsoft::UI::Xaml;
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40 using namespace Microsoft::UI::Xaml::Controls;
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41 using namespace Windows::UI::Xaml::Interop;
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42 using namespace winrt::Windows::Foundation;
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43 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;
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44
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45 UIWIDGET ui_listview_create(UiObject* obj, UiListArgs args) {
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46 UiObject* current = uic_current_obj(obj);
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47
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48 // create listview and toolkit wrapper
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49 ListView listview = ListView();
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50 if (args.multiselection) {
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51 listview.SelectionMode(ListViewSelectionMode::Extended);
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52 }
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53
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54 bool clickEnabled = listview.IsItemClickEnabled();
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55 listview.IsItemClickEnabled(true);
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56
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57
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58 UIElement elm = listview;
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59 UiWidget* widget = new UiWidget(elm);
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60 widget->data1 = args.model;
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61 widget->data2 = args.getvalue;
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62 ui_context_add_widget_destructor(current->ctx, widget);
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63
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64 // bind var
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65 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST);
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66 if (var) {
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67 UiList* list = (UiList*)var->value;
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68 list->update = ui_simple_list_update;
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69 list->obj = widget;
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70 ui_simple_list_update(list, 0);
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71 }
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72
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73 if (args.onselection) {
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74 ui_callback onselection = args.onselection;
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75 void* cbdata = args.onselectiondata;
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76 listview.SelectionChanged([onselection, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
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77 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>());
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78
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79 UiListSelection selection;
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80 selection.rows = selectedRows.data();
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81 selection.count = selectedRows.size();
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82
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83 UiEvent evt;
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84 evt.obj = obj;
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85 evt.window = obj->window;
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86 evt.document = obj->ctx->document;
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87 evt.eventdata = &selection;
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88 evt.intval = 0;
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89 onselection(&evt, cbdata);
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90 });
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91 }
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92 if (args.onactivate) {
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93 ui_callback cb = args.onactivate;
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94 void* cbdata = args.onactivatedata;
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95 listview.ItemClick([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
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96 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>());
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97 UiListSelection selection;
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98 selection.rows = selectedRows.data();
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99 selection.count = selectedRows.size();
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100
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101 UiEvent evt;
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102 evt.obj = obj;
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103 evt.window = obj->window;
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104 evt.document = obj->ctx->document;
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105 evt.eventdata = &selection;
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106 evt.intval = 0;
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107 cb(&evt, cbdata);
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108 });
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109 }
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110
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111 // add listview to current container
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112 UI_APPLY_LAYOUT1(current, args);
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113
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114 current->container->Add(listview, false);
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115
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116 return widget;
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117 }
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118
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119
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120 UIWIDGET ui_combobox_create(UiObject* obj, UiListArgs args) {
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121 UiObject* current = uic_current_obj(obj);
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122
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123 // create listview and toolkit wrapper
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124 ComboBox combobox = ComboBox();
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125
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126 UIElement elm = combobox;
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127 UiWidget* widget = new UiWidget(elm);
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128 widget->data1 = args.model;
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129 widget->data2 = args.getvalue;
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130 ui_context_add_widget_destructor(current->ctx, widget);
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131
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132 // bind var
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133 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST);
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134 if (var) {
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135 UiList* list = (UiList*)var->value;
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136 list->update = ui_simple_list_update;
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137 list->obj = widget;
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138 ui_simple_list_update(list, 0);
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139 }
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140
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141 if (args.onactivate) {
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142 ui_callback cb = args.onactivate;
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143 void* cbdata = args.onactivatedata;
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144 combobox.SelectionChanged([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
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145 int selectedrow = sender.as<ComboBox>().SelectedIndex();
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146 UiListSelection selection;
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147 selection.count = 1;
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148 selection.rows = &selectedrow;
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149
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150 UiEvent evt;
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151 evt.obj = obj;
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152 evt.window = obj->window;
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153 evt.document = obj->ctx->document;
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154 evt.eventdata = &selection;
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155 evt.intval = selectedrow;
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156 cb(&evt, cbdata);
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157 });
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158 }
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159
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160 // add listview to current container
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161 UI_APPLY_LAYOUT1(current, args);
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162
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163 current->container->Add(combobox, false);
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164
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165 return widget;
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166 }
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167
196
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168 static void* getstrvalue(void* elm, int ignore) {
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169 return elm;
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170 }
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171
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172 void ui_simple_list_update(UiList* list, int i) {
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173 UiWidget* widget = (UiWidget*)list->obj;
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174 UiModel* model = (UiModel*)widget->data1;
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175 ui_getvaluefunc getvalue = (ui_getvaluefunc)widget->data2;
197
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176 ItemsControl listview = widget->uielement.as<ItemsControl>();
196
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177 auto items = listview.Items();
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178
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179 // priority: getvalue, model.getvalue, getstrvalue (fallback)
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180 if (getvalue == nullptr) {
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181 if (model && model->getvalue) {
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182 getvalue = model->getvalue;
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183 } else {
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184 getvalue = getstrvalue;
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185 }
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186 }
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187
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188 // add list elements to listview.Items
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189 items.Clear();
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190 void* elm = list->first(list);
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191 while (elm) {
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192 char* value = (char*)getvalue(elm, 0);
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193 wchar_t* wstr = str2wstr(value, nullptr);
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194 items.Append(box_value(wstr));
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195 free(wstr);
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196
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197 elm = list->next(list);
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198 }
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199 }
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200
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201 std::vector<int> ui_create_listview_selection(ListView listview) {
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202 std::vector<int> selection;
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203 int p = 0;
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204 auto ranges = listview.SelectedRanges();
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205 for (auto range : ranges) {
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206 int begin = range.FirstIndex();
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207 int end = range.LastIndex();
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208 for (int i = begin; i <= end; i++) {
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209 selection.push_back(i);
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210 }
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211 }
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212 return selection;
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213 }
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214

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