ui/winui/container.cpp

Sun, 01 Oct 2023 17:22:17 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 01 Oct 2023 17:22:17 +0200
branch
newapi
changeset 191
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parent 190
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child 193
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permissions
-rw-r--r--

add toggle switch (WinUI3)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29 #include "container.h"
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30
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31 #include "../common/context.h"
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32 #include "../common/object.h"
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33
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34
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35 void ui_container_begin_close(UiObject* obj) {
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36 UiContainer* ct = uic_get_current_container(obj);
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37 ct->close = 1;
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38 }
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39
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40 int ui_container_finish(UiObject* obj) {
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41 UiContainer* ct = uic_get_current_container(obj);
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42 if (ct->close) {
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43 ui_end(obj);
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44 return 0;
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45 }
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46 return 1;
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47 }
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48
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49
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50 // --------------------- UiBoxContainer ---------------------
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51
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52 static UIWIDGET ui_box(UiObject* obj, UiContainerArgs args, UiBoxContainerType type) {
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53 UiObject* current = uic_current_obj(obj);
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54 UI_APPLY_LAYOUT1(current, args);
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55
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56 Grid grid = Grid();
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57 current->container->Add(grid, true);
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58
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59 UIElement elm = grid;
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60 UiWidget* widget = new UiWidget(elm);
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61
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62 UiObject* newobj = uic_object_new(obj, widget);
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63 newobj->container = new UiBoxContainer(grid, type, args.margin, args.spacing);
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64 uic_obj_add(obj, newobj);
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65
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66 return widget;
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67 }
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68
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69 UIWIDGET ui_vbox_create(UiObject* obj, UiContainerArgs args) {
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70 return ui_box(obj, args, UI_CONTAINER_VBOX);
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71 }
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72
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73 UIWIDGET ui_hbox_create(UiObject* obj, UiContainerArgs args) {
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74 return ui_box(obj, args, UI_CONTAINER_HBOX);
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75 }
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76
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77 UiBoxContainer::UiBoxContainer(Grid grid, enum UiBoxContainerType type, int margin, int spacing) {
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78 this->grid = grid;
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79 this->type = type;
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80
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81 GridLength gl;
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82 gl.Value = 1;
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83 gl.GridUnitType = GridUnitType::Star;
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84
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85 // hbox needs one row def, vbox needs one col def
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86 // all other col/row defs are created when elements are added
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87 if (type == UI_CONTAINER_HBOX) {
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88 boxRowDef = RowDefinition();
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89 boxRowDef.Height(gl);
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90 grid.RowDefinitions().Append(boxRowDef);
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91 } else {
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92 boxColDef = ColumnDefinition();
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93 boxColDef.Width(gl);
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94 grid.ColumnDefinitions().Append(boxColDef);
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95 }
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96
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97 ui_reset_layout(layout);
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98 }
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99
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100 void UiBoxContainer::Add(FrameworkElement control, UiBool fill) {
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101 if (this->layout.fill != UI_LAYOUT_UNDEFINED) {
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102 fill = ui_lb2bool(this->layout.fill);
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103 }
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104
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105 GridLength gl;
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106 if (fill) {
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107 gl.Value = 1;
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108 gl.GridUnitType = GridUnitType::Star;
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109 }
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110 else {
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111 gl.Value = 0;
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112 gl.GridUnitType = GridUnitType::Auto;
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113 }
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114
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115 control.HorizontalAlignment(HorizontalAlignment::Stretch);
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116 control.VerticalAlignment(VerticalAlignment::Stretch);
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117
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118 if (type == UI_CONTAINER_HBOX) {
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119 ColumnDefinition coldef = ColumnDefinition();
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120 coldef.Width(gl);
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121 grid.ColumnDefinitions().Append(coldef);
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122 grid.SetColumn(control, grid.Children().Size());
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123 grid.SetRow(control, 0);
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124 } else {
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125 RowDefinition rowdef = RowDefinition();
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126 rowdef.Height(gl);
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127 grid.RowDefinitions().Append(rowdef);
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128 grid.SetRow(control, grid.Children().Size());
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129 grid.SetColumn(control, 0);
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130 }
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131
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132 grid.Children().Append(control);
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133
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134 ui_reset_layout(layout);
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135 }
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136
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138 // --------------------- UiGridContainer ---------------------
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139
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140 UIWIDGET ui_grid_create(UiObject* obj, UiContainerArgs args) {
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141 UiObject* current = uic_current_obj(obj);
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142 UI_APPLY_LAYOUT1(current, args);
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143
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144 Grid grid = Grid();
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145 current->container->Add(grid, true);
185
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146
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147 UIElement elm = grid;
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148 UiWidget* widget = new UiWidget(elm);
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149
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150 UiObject* newobj = uic_object_new(obj, widget);
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151 newobj->container = new UiGridContainer(grid, args.margin, args.columnspacing, args.rowspacing);
185
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152 uic_obj_add(obj, newobj);
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153
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154 return widget;
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155 }
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156
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157 UiGridContainer::UiGridContainer(Grid grid, int margin, int columnspacing, int rowspacing) {
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158 this->grid = grid;
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159 Thickness t = { (double)margin, (double)margin, (double)margin, (double)margin };
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160 grid.Margin(t);
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161 grid.ColumnSpacing((double)columnspacing);
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162 grid.RowSpacing((double)rowspacing);
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163 ui_reset_layout(layout);
182
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164 }
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165
185
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166 void UiGridContainer::Add(FrameworkElement control, UiBool fill) {
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167 GridLength gl;
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168
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169 int hexpand = FALSE;
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170 int vexpand = FALSE;
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171 if (layout.hexpand != UI_LAYOUT_UNDEFINED) {
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172 hexpand = layout.hexpand;
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173 }
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174 if (layout.vexpand != UI_LAYOUT_UNDEFINED) {
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175 vexpand = layout.vexpand;
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176 }
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177
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178 // create new RowDefinition for the new line
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179 if (layout.newline || y == -1) {
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180 x = 0;
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181 y++;
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182 RowDefinition rowdef = RowDefinition();
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183 if (vexpand) {
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184 gl.GridUnitType = GridUnitType::Star;
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185 gl.Value = 1;
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186 }
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187 else {
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188 gl.GridUnitType = GridUnitType::Auto;
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189 gl.Value = 0;
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190 }
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191 rowdef.Height(gl);
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192 grid.RowDefinitions().Append(rowdef);
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193 }
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194
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195 // create new columndefinition, if a new column is added
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196 if (x == cols) {
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197 if (hexpand) {
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198 gl.GridUnitType = GridUnitType::Star;
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199 gl.Value = 1;
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200 }
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201 else {
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202 gl.GridUnitType = GridUnitType::Auto;
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203 gl.Value = 0;
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204 }
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205 ColumnDefinition coldef = ColumnDefinition();
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206 coldef.Width(gl);
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207 grid.ColumnDefinitions().Append(coldef);
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208 cols++;
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209 }
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210
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211 // add control
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212 control.HorizontalAlignment(HorizontalAlignment::Stretch);
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213 control.VerticalAlignment(VerticalAlignment::Stretch);
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214
186
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215 if (layout.colspan > 0) {
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216 grid.SetColumnSpan(control, layout.colspan);
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217 }
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218 if (layout.rowspan > 0) {
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219 grid.SetRowSpan(control, layout.rowspan);
185
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220 }
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221
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222 grid.SetRow(control, y);
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223 grid.SetColumn(control, x);
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224 grid.Children().Append(control);
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225
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226 x++;
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227
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228 ui_reset_layout(layout);
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229 }
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230
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231 /*
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232 * -------------------- Layout Functions --------------------
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233 *
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234 * functions for setting layout attributes for the current container
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235 *
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236 */
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237
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238 void ui_layout_fill(UiObject* obj, UiBool fill) {
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239 UiContainer* ct = uic_get_current_container(obj);
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240 ct->layout.fill = ui_bool2lb(fill);
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241 }
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242
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243 void ui_layout_hexpand(UiObject* obj, UiBool expand) {
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244 UiContainer* ct = uic_get_current_container(obj);
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245 ct->layout.hexpand = expand;
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246 }
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247
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248 void ui_layout_vexpand(UiObject* obj, UiBool expand) {
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249 UiContainer* ct = uic_get_current_container(obj);
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250 ct->layout.vexpand = expand;
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251 }
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252
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253 void ui_layout_width(UiObject* obj, int width) {
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254 UiContainer* ct = uic_get_current_container(obj);
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255 ct->layout.width = width;
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256 }
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257
186
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258 void ui_layout_height(UiObject* obj, int height) {
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diff changeset
259 UiContainer* ct = uic_get_current_container(obj);
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diff changeset
260 ct->layout.height = height;
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diff changeset
261 }
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262
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diff changeset
263 void ui_layout_colspan(UiObject* obj, int cols) {
185
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diff changeset
264 UiContainer* ct = uic_get_current_container(obj);
186
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diff changeset
265 ct->layout.colspan = cols;
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266 }
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267
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268 void ui_layout_rowspan(UiObject* obj, int rows) {
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269 UiContainer* ct = uic_get_current_container(obj);
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diff changeset
270 ct->layout.rowspan = rows;
185
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271 }
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272
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273 void ui_newline(UiObject* obj) {
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diff changeset
274 UiContainer* ct = uic_get_current_container(obj);
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275 ct->layout.newline = TRUE;
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276 }
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277

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