ui/winui/window.cpp

Wed, 11 Oct 2023 19:11:38 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Wed, 11 Oct 2023 19:11:38 +0200
branch
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parent 206
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child 209
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permissions
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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29 #include "pch.h"
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30
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31 #include "window.h"
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32
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33 #include "appmenu.h"
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34 #include "commandbar.h"
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35 #include "container.h"
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36 #include "util.h"
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37
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38 #include "../common/context.h"
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39
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40 #include <stdlib.h>
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41
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42 #include <cx/mempool.h>
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43
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44 #include "MainWindow.xaml.h"
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45
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46 using namespace winrt;
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47 using namespace Microsoft::UI::Xaml;
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48 using namespace Microsoft::UI::Xaml::Controls;
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49 using namespace Microsoft::UI::Xaml::XamlTypeInfo;
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50 using namespace Microsoft::UI::Xaml::Markup;
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51 using namespace Windows::UI::Xaml::Interop;
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52 using namespace winrt::Windows::Foundation;
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53
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54 UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {}
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55
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56 UiObject* ui_window(const char* title, void* window_data) {
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57 CxMempool* mp = cxBasicMempoolCreate(256);
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58 UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject));
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59
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60 obj->ctx = uic_context(obj, mp);
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61 obj->window = window_data;
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62
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63 //Window window = Window();
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64 Window window = make<winui::implementation::MainWindow>();
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65 if (title) {
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66 wchar_t *wtitle = str2wstr(title, nullptr);
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67 window.Title(wtitle);
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68 free(wtitle);
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69 }
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71 //auto backdrop = winrt::Microsoft::UI::Xaml::Media::MicaBackdrop();
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72 //backdrop.Kind(winrt::Microsoft::UI::Composition::SystemBackdrops::MicaKind::Base); // alternative: BaseAlt
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73 // TODO: https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/system-backdrop-controller#example-use-mica-in-a-windows-appsdkwinui-3-app
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74
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75 Grid grid = Grid();
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76 window.Content(grid);
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78 obj->wobj = new UiWindow(window);
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81 window.Closed([obj](IInspectable const& sender, WindowEventArgs) {
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82 // TODO: destroy UiObject*, context, ...
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83 delete obj->wobj;
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84 });
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86 obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0);
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88 if (uic_get_menu_list()) {
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89 // create/add menubar
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90 MenuBar mb = ui_create_menubar(obj);
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91 mb.VerticalAlignment(VerticalAlignment::Top);
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92 obj->container->Add(mb, false);
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93 }
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95 if (uic_toolbar_isenabled()) {
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96 // create commandbar
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97 CommandBar toolbar = ui_create_toolbar(obj);
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98 // wrap the commandbar in a stackpanel, because we
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99 // don't want to fill the horizontal space
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100 StackPanel toolbar_panel = StackPanel();
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101 toolbar_panel.Orientation(Orientation::Horizontal);
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102 toolbar_panel.Children().Append(toolbar);
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103
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104 toolbar_panel.VerticalAlignment(VerticalAlignment::Top);
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105 obj->container->Add(toolbar_panel, false);
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106 }
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108 obj->window = window_data;
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109
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110 return obj;
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111 }

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