Fri, 15 Nov 2024 21:25:35 +0100
add ui_dialog_window reference counting (GTK)
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new winui vs project, add toolbar
Olaf Wintermann <olaf.wintermann@gmail.com>
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1 | // Copyright (c) Microsoft Corporation and Contributors. |
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2 | // Licensed under the MIT License. |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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3 | |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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4 | #pragma once |
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5 | #include <windows.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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6 | #include <unknwn.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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7 | #include <restrictederrorinfo.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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8 | #include <hstring.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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9 | |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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10 | // Undefine GetCurrentTime macro to prevent |
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11 | // conflict with Storyboard::GetCurrentTime |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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12 | #undef GetCurrentTime |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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13 | |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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14 | #include <winrt/Windows.Foundation.h> |
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15 | #include <winrt/Windows.Foundation.Collections.h> |
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16 | #include <winrt/Windows.ApplicationModel.Activation.h> |
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17 | #include <winrt/Microsoft.UI.Composition.h> |
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add support for table string values, that need to be freed
Olaf Wintermann <olaf.wintermann@gmail.com>
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18 | #include <winrt/Microsoft.UI.Windowing.h> |
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19 | #include <winrt/Microsoft.UI.Xaml.h> |
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20 | #include <winrt/Microsoft.UI.Xaml.Controls.h> |
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21 | #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> |
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22 | #include <winrt/Microsoft.UI.Xaml.Data.h> |
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23 | #include <winrt/Microsoft.UI.Xaml.Interop.h> |
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24 | #include <winrt/Microsoft.UI.Xaml.Markup.h> |
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25 | #include <winrt/Microsoft.UI.Xaml.Media.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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26 | #include <winrt/Microsoft.UI.Xaml.Media.Imaging.h> |
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27 | #include <winrt/Microsoft.UI.Xaml.Navigation.h> |
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28 | #include <winrt/Microsoft.UI.Xaml.Shapes.h> |
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29 | #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> |
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30 | #include <winrt/Microsoft.UI.Dispatching.h> |
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add minimal working dnd implementation (WinUI3)
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31 | #include <winrt/Windows.ApplicationModel.DataTransfer.h> |
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32 | #include <wil/cppwinrt_helpers.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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33 | #include <winrt/Microsoft.UI.Xaml.Input.h> |
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34 | #include <winrt/Microsoft.UI.Input.h> |
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35 | #include <winrt/Windows.UI.Core.h> |
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36 | #include <winrt/Windows.ApplicationModel.h> |
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37 | #include <winrt/Windows.Storage.Pickers.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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38 | |
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implement ui_job() and add ui_call_mainthread (WinUI3)
Olaf Wintermann <olaf.wintermann@gmail.com>
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39 | #include <winrt\Microsoft.UI.Dispatching.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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40 | |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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41 | #include <winrt/Windows.Storage.Streams.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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42 | |
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43 | #include <Microsoft.UI.Xaml.Window.h> |
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Olaf Wintermann <olaf.wintermann@gmail.com>
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44 | |
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45 | #include <shobjidl_core.h> |