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add textarea (WINUI)
219 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
4 | * Copyright 2023 Olaf Wintermann. All rights reserved. | |
5 | * | |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | */ | |
28 | ||
29 | #include "pch.h" | |
30 | ||
31 | #include "label.h" | |
32 | #include "text.h" | |
33 | #include "util.h" | |
34 | ||
35 | #include "toolkit.h" | |
36 | #include "container.h" | |
37 | #include "../common/object.h" | |
38 | #include "../common/context.h" | |
39 | ||
40 | using namespace winrt; | |
41 | using namespace Microsoft::UI::Xaml; | |
42 | using namespace Microsoft::UI::Xaml::Controls; | |
43 | using namespace Windows::UI::Xaml::Interop; | |
44 | using namespace winrt::Windows::Foundation; | |
45 | using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; | |
46 | ||
47 | UIWIDGET ui_label_create(UiObject* obj, UiLabelArgs args) { | |
48 | UiObject* current = uic_current_obj(obj); | |
49 | ||
50 | // create textbox and toolkit wrapper | |
51 | TextBlock label = TextBlock(); | |
52 | if (args.label) { | |
53 | wchar_t* wlabel = str2wstr(args.label, nullptr); | |
54 | label.Text(wlabel); | |
55 | free(wlabel); | |
56 | } | |
57 | ||
58 | UIElement elm = label; | |
59 | UiWidget* widget = new UiWidget(elm); | |
60 | ui_context_add_widget_destructor(current->ctx, widget); | |
61 | ||
62 | UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); | |
63 | if (var) { | |
64 | UiString* value = (UiString*)var->value; | |
65 | value->obj = widget; | |
66 | value->get = ui_label_get; | |
67 | value->set = ui_label_set; | |
68 | ||
69 | // listener for notifying observers | |
70 | // TODO: | |
71 | } | |
72 | ||
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73 | // add label to current container |
219 | 74 | UI_APPLY_LAYOUT1(current, args); |
75 | ||
76 | current->container->Add(label, false); | |
77 | ||
78 | return widget; | |
79 | } | |
80 | ||
81 | UIWIDGET ui_llabel_create(UiObject* obj, UiLabelArgs args) { | |
82 | args.align = UI_ALIGN_LEFT; | |
83 | return ui_label_create(obj, args); | |
84 | } | |
85 | ||
86 | UIWIDGET ui_rlabel_create(UiObject* obj, UiLabelArgs args) { | |
87 | args.align = UI_ALIGN_RIGHT; | |
88 | return ui_label_create(obj, args); | |
89 | } | |
90 | ||
91 | ||
92 | ||
93 | char* ui_label_get(UiString* str) { | |
94 | UiWidget* widget = (UiWidget*)str->obj; | |
95 | TextBlock box = widget->uielement.as<TextBlock>(); | |
96 | std::wstring wstr(box.Text()); | |
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97 | return ui_wstring_get(str, wstr); |
219 | 98 | } |
99 | ||
100 | void ui_label_set(UiString* str, const char* newvalue) { | |
101 | UiWidget* widget = (UiWidget*)str->obj; | |
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102 | TextBlock box = widget->uielement.as<TextBlock>(); |
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103 | box.Text(ui_wstring_set(str, newvalue)); |
219 | 104 | } |
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105 | |
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106 | |
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107 | // -------------------- progressbar ------------------------- |
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108 | |
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109 | UIWIDGET ui_progressbar_create(UiObject* obj, UiProgressbarArgs args) { |
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110 | UiObject* current = uic_current_obj(obj); |
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111 | |
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112 | // create textbox and toolkit wrapper |
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113 | ProgressBar progressbar = ProgressBar(); |
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114 | progressbar.Minimum(args.min); |
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115 | progressbar.Maximum(args.max == 0 ? 100 : args.max); |
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116 | if (args.width > 0) { |
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117 | progressbar.Width(args.width); |
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118 | } |
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119 | |
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120 | UIElement elm = progressbar; |
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121 | UiWidget* widget = new UiWidget(elm); |
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122 | ui_context_add_widget_destructor(current->ctx, widget); |
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123 | |
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124 | UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); |
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125 | if (var) { |
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126 | UiDouble* value = (UiDouble*)var->value; |
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127 | value->obj = widget; |
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128 | value->get = ui_progressbar_get; |
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129 | value->set = ui_progressbar_set; |
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130 | |
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131 | // listener for notifying observers |
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132 | // TODO: |
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133 | } |
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134 | |
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135 | // add button to current container |
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136 | UI_APPLY_LAYOUT1(current, args); |
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137 | |
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138 | current->container->Add(progressbar, false); |
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139 | |
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140 | return widget; |
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141 | } |
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142 | |
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143 | double ui_progressbar_get(UiDouble * d) { |
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144 | UiWidget* widget = (UiWidget*)d->obj; |
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145 | ProgressBar progressbar = widget->uielement.as<ProgressBar>(); |
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146 | d->value = progressbar.Value(); |
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147 | return d->value; |
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148 | } |
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149 | |
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150 | void ui_progressbar_set(UiDouble * d, double newvalue) { |
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151 | UiWidget* widget = (UiWidget*)d->obj; |
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152 | ProgressBar progressbar = widget->uielement.as<ProgressBar>(); |
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153 | d->value = newvalue; |
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154 | progressbar.Value(newvalue); |
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155 | } |
221
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156 | |
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157 | UIWIDGET ui_progressspinner_create(UiObject* obj, UiProgressbarSpinnerArgs args) { |
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158 | UiObject* current = uic_current_obj(obj); |
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159 | |
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160 | // create textbox and toolkit wrapper |
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161 | ProgressRing spinner = ProgressRing(); |
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162 | spinner.IsActive(false); |
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163 | |
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164 | UIElement elm = spinner; |
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165 | UiWidget* widget = new UiWidget(elm); |
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166 | ui_context_add_widget_destructor(current->ctx, widget); |
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167 | |
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168 | UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); |
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169 | if (var) { |
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170 | UiInteger* value = (UiInteger*)var->value; |
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171 | value->obj = widget; |
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172 | value->get = ui_progressspinner_get; |
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173 | value->set = ui_progressspinner_set; |
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174 | |
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175 | // listener for notifying observers |
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176 | // TODO: |
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177 | } |
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178 | |
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179 | // add button to current container |
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180 | UI_APPLY_LAYOUT1(current, args); |
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181 | |
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182 | current->container->Add(spinner, false); |
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183 | |
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184 | return widget; |
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185 | } |
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186 | |
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187 | int64_t ui_progressspinner_get(UiInteger * i) { |
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188 | UiWidget* widget = (UiWidget*)i->obj; |
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189 | ProgressRing spinner = widget->uielement.as<ProgressRing>(); |
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190 | i->value = spinner.IsActive(); |
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191 | return i->value; |
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192 | } |
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193 | |
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194 | void ui_progressspinner_set(UiInteger * i, int64_t newvalue) { |
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195 | UiWidget* widget = (UiWidget*)i->obj; |
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196 | ProgressRing spinner = widget->uielement.as<ProgressRing>(); |
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197 | i->value = newvalue != 0 ? 1 : 0; |
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198 | spinner.IsActive(i->value); |
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add semi-functional pathbar (WinUI3)
Olaf Wintermann <olaf.wintermann@gmail.com>
parents:
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