90 #define UI_APPLY_LAYOUT1(obj, args) \ |
90 #define UI_APPLY_LAYOUT1(obj, args) \ |
91 if(args.fill != UI_DEFAULT) ui_layout_fill(obj, args.fill == UI_ON ? 1 : 0 ); \ |
91 if(args.fill != UI_DEFAULT) ui_layout_fill(obj, args.fill == UI_ON ? 1 : 0 ); \ |
92 if(args.hexpand) ui_layout_hexpand(obj, 1); \ |
92 if(args.hexpand) ui_layout_hexpand(obj, 1); \ |
93 if(args.vexpand) ui_layout_vexpand(obj, 1); \ |
93 if(args.vexpand) ui_layout_vexpand(obj, 1); \ |
94 if(args.colspan > 0) ui_layout_colspan(obj, args.colspan); \ |
94 if(args.colspan > 0) ui_layout_colspan(obj, args.colspan); \ |
95 if(args.rowspan > 0) ui_layout_rowspan(obj, args.rowspan); |
95 if(args.rowspan > 0) ui_layout_rowspan(obj, args.rowspan); \ |
|
96 /*force caller to add ';'*/(void)0 |
96 |
97 |
97 |
98 |
98 #ifdef __cplusplus |
99 #ifdef __cplusplus |
99 } |
100 } |
100 #endif |
101 #endif |