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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * |
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4 * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 * |
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6 * Redistribution and use in source and binary forms, with or without |
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7 * modification, are permitted provided that the following conditions are met: |
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8 * |
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9 * 1. Redistributions of source code must retain the above copyright |
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10 * notice, this list of conditions and the following disclaimer. |
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11 * |
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12 * 2. Redistributions in binary form must reproduce the above copyright |
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13 * notice, this list of conditions and the following disclaimer in the |
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14 * documentation and/or other materials provided with the distribution. |
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15 * |
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 * POSSIBILITY OF SUCH DAMAGE. |
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27 */ |
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28 |
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29 #include "pch.h" |
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30 |
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31 #include "label.h" |
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32 #include "text.h" |
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33 #include "util.h" |
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34 |
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35 #include "toolkit.h" |
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36 #include "container.h" |
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37 #include "../common/object.h" |
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38 #include "../common/context.h" |
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39 |
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40 using namespace winrt; |
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41 using namespace Microsoft::UI::Xaml; |
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42 using namespace Microsoft::UI::Xaml::Controls; |
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43 using namespace Windows::UI::Xaml::Interop; |
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44 using namespace winrt::Windows::Foundation; |
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45 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; |
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46 |
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47 UIWIDGET ui_label_create(UiObject* obj, UiLabelArgs args) { |
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48 UiObject* current = uic_current_obj(obj); |
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49 |
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50 // create textbox and toolkit wrapper |
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51 TextBlock label = TextBlock(); |
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52 if (args.label) { |
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53 wchar_t* wlabel = str2wstr(args.label, nullptr); |
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54 label.Text(wlabel); |
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55 free(wlabel); |
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56 } |
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57 |
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58 UIElement elm = label; |
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59 UiWidget* widget = new UiWidget(elm); |
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60 ui_context_add_widget_destructor(current->ctx, widget); |
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61 |
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62 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); |
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63 if (var) { |
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64 UiString* value = (UiString*)var->value; |
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65 value->obj = widget; |
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66 value->get = ui_label_get; |
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67 value->set = ui_label_set; |
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68 |
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69 // listener for notifying observers |
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70 // TODO: |
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71 } |
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72 |
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73 // add label to current container |
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74 UI_APPLY_LAYOUT1(current, args); |
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75 |
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76 current->container->Add(label, false); |
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77 |
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78 return widget; |
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79 } |
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80 |
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81 UIWIDGET ui_llabel_create(UiObject* obj, UiLabelArgs args) { |
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82 args.align = UI_ALIGN_LEFT; |
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83 return ui_label_create(obj, args); |
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84 } |
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85 |
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86 UIWIDGET ui_rlabel_create(UiObject* obj, UiLabelArgs args) { |
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87 args.align = UI_ALIGN_RIGHT; |
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88 return ui_label_create(obj, args); |
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89 } |
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90 |
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91 |
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92 |
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93 char* ui_label_get(UiString* str) { |
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94 UiWidget* widget = (UiWidget*)str->obj; |
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95 TextBlock box = widget->uielement.as<TextBlock>(); |
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96 std::wstring wstr(box.Text()); |
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97 return ui_wstring_get(str, wstr); |
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98 } |
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99 |
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100 void ui_label_set(UiString* str, const char* newvalue) { |
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101 UiWidget* widget = (UiWidget*)str->obj; |
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102 TextBlock box = widget->uielement.as<TextBlock>(); |
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103 box.Text(ui_wstring_set(str, newvalue)); |
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104 } |
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105 |
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106 |
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107 // -------------------- progressbar ------------------------- |
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108 |
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109 UIWIDGET ui_progressbar_create(UiObject* obj, UiProgressbarArgs args) { |
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110 UiObject* current = uic_current_obj(obj); |
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111 |
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112 // create textbox and toolkit wrapper |
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113 ProgressBar progressbar = ProgressBar(); |
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114 progressbar.Minimum(args.min); |
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115 progressbar.Maximum(args.max == 0 ? 100 : args.max); |
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116 if (args.width > 0) { |
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117 progressbar.Width(args.width); |
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118 } |
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119 |
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120 UIElement elm = progressbar; |
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121 UiWidget* widget = new UiWidget(elm); |
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122 ui_context_add_widget_destructor(current->ctx, widget); |
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123 |
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124 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); |
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125 if (var) { |
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126 UiDouble* value = (UiDouble*)var->value; |
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127 value->obj = widget; |
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128 value->get = ui_progressbar_get; |
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129 value->set = ui_progressbar_set; |
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130 |
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131 // listener for notifying observers |
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132 // TODO: |
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133 } |
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134 |
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135 // add button to current container |
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136 UI_APPLY_LAYOUT1(current, args); |
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137 |
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138 current->container->Add(progressbar, false); |
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139 |
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140 return widget; |
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141 } |
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142 |
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143 double ui_progressbar_get(UiDouble * d) { |
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144 UiWidget* widget = (UiWidget*)d->obj; |
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145 ProgressBar progressbar = widget->uielement.as<ProgressBar>(); |
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146 d->value = progressbar.Value(); |
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147 return d->value; |
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148 } |
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149 |
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150 void ui_progressbar_set(UiDouble * d, double newvalue) { |
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151 UiWidget* widget = (UiWidget*)d->obj; |
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152 ProgressBar progressbar = widget->uielement.as<ProgressBar>(); |
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153 d->value = newvalue; |
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154 progressbar.Value(newvalue); |
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155 } |
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156 |
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157 UIWIDGET ui_progressspinner_create(UiObject* obj, UiProgressbarSpinnerArgs args) { |
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158 UiObject* current = uic_current_obj(obj); |
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159 |
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160 // create textbox and toolkit wrapper |
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161 ProgressRing spinner = ProgressRing(); |
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162 spinner.IsActive(false); |
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163 |
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164 UIElement elm = spinner; |
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165 UiWidget* widget = new UiWidget(elm); |
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166 ui_context_add_widget_destructor(current->ctx, widget); |
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167 |
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168 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); |
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169 if (var) { |
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170 UiInteger* value = (UiInteger*)var->value; |
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171 value->obj = widget; |
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172 value->get = ui_progressspinner_get; |
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173 value->set = ui_progressspinner_set; |
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174 |
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175 // listener for notifying observers |
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176 // TODO: |
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177 } |
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178 |
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179 // add button to current container |
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180 UI_APPLY_LAYOUT1(current, args); |
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181 |
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182 current->container->Add(spinner, false); |
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183 |
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184 return widget; |
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185 } |
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186 |
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187 int64_t ui_progressspinner_get(UiInteger * i) { |
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188 UiWidget* widget = (UiWidget*)i->obj; |
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189 ProgressRing spinner = widget->uielement.as<ProgressRing>(); |
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190 i->value = spinner.IsActive(); |
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191 return i->value; |
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192 } |
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193 |
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194 void ui_progressspinner_set(UiInteger * i, int64_t newvalue) { |
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195 UiWidget* widget = (UiWidget*)i->obj; |
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196 ProgressRing spinner = widget->uielement.as<ProgressRing>(); |
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197 i->value = newvalue != 0 ? 1 : 0; |
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198 spinner.IsActive(i->value); |
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199 } |