ui/winui/winui.vcxproj

branch
newapi
changeset 173
809581724cc7
child 177
e79a60b3a7cb
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ui/winui/winui.vcxproj	Sat Apr 15 21:06:45 2023 +0200
@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" />
+  <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" />
+  <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" />
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>16.0</VCProjectVersion>
+    <Keyword>Win32Proj</Keyword>
+    <ProjectGuid>{04d5ee2c-6076-4c7c-8b70-b0f6d602ff55}</ProjectGuid>
+    <RootNamespace>winui</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir>
+    <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_DEBUG;_CONSOLE;UI_WINUI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+      <LanguageStandard_C>stdc11</LanguageStandard_C>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="toolkit.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="packages.config" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+    <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" />
+  </ImportGroup>
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets'))" />
+  </Target>
+</Project>
\ No newline at end of file

mercurial