ui/winui/dnd.cpp

branch
newapi
changeset 224
88bc21b19213
child 243
9f66c31a27ed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ui/winui/dnd.cpp	Fri Oct 20 16:34:33 2023 +0200
@@ -0,0 +1,59 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ *
+ * Copyright 2023 Olaf Wintermann. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "pch.h"
+
+#include "dnd.h"
+#include "util.h"
+
+UIEXPORT void ui_selection_settext(UiDnD* dnd, char* str, int len) {
+	if (dnd->data) {
+		if (len < 0) {
+			len = strlen(str);
+		}
+		wchar_t *wstr = str2wstr_len(str, len, nullptr);
+
+		dnd->data.SetText(wstr);
+
+		free(wstr);
+
+	}
+}
+
+UIEXPORT void ui_selection_seturis(UiDnD* dnd, char** uris, int nelm) {
+
+}
+
+
+UIEXPORT char* ui_selection_gettext(UiDnD* dnd) {
+	return nullptr;
+}
+
+UIEXPORT char** ui_selection_geturis(UiDnD* dnd, size_t* nelm) {
+	return nullptr;
+}

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