ui/winui/toolkit.cpp

branch
newapi
changeset 234
9036b346cd66
parent 232
e2b33055113f
child 235
9c79f00fbf36
--- a/ui/winui/toolkit.cpp	Sun Jan 28 17:10:30 2024 +0100
+++ b/ui/winui/toolkit.cpp	Sun Jan 28 19:33:56 2024 +0100
@@ -43,6 +43,8 @@
 
 #include "App.xaml.h"
 
+#include <thread>
+
 using namespace winrt;
 using namespace Microsoft::UI::Xaml;
 using namespace Microsoft::UI::Xaml::Controls;
@@ -50,6 +52,7 @@
 using namespace Microsoft::UI::Xaml::Markup;
 using namespace Windows::UI::Xaml::Interop;
 using namespace winrt::Windows::Foundation;
+using namespace Windows::UI::Core;
 
 static const char* application_name;
 
@@ -69,7 +72,11 @@
 
 static UiObject* active_window;
 
+static winrt::Microsoft::UI::Dispatching::DispatcherQueue uiDispatcherQueue = { nullptr };
+
 void ui_app_run_startup() {
+	uiDispatcherQueue = winrt::Microsoft::UI::Dispatching::DispatcherQueue::GetForCurrentThread();
+	
 	if (startup_func) {
 		startup_func(NULL, startup_data);
 	}
@@ -233,3 +240,58 @@
 
 }
 
+static void ui_job_finished(UiJob *job) {
+	UiEvent event;
+	event.obj = job->obj;
+	event.window = job->obj->window;
+	event.document = job->obj->ctx->document;
+	event.intval = 0;
+	event.eventdata = NULL;
+	job->finish_callback(&event, job->finish_data);
+}
+
+static void ui_job_thread(UiJob* job) {
+	if (!job->job_func(job->job_data)) {
+		bool isQueued = uiDispatcherQueue.TryEnqueue([job]()
+		{
+			UiEvent event;
+			event.obj = job->obj;
+			event.window = job->obj->window;
+			event.document = job->obj->ctx->document;
+			event.intval = 0;
+			event.eventdata = NULL;
+			job->finish_callback(&event, job->finish_data);
+			delete job;
+		});
+		if (!isQueued) {
+			// TODO: error or try again?
+			exit(-1);
+		}
+	}
+	else {
+		delete job;
+	}
+}
+
+UIEXPORT void ui_job(UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) {
+	UiJob* job = new UiJob;
+	job->obj = obj;
+	job->job_func = tf;
+	job->job_data = td;
+	job->finish_callback = f;
+	job->finish_data = fd;
+
+	std::thread jobThread(ui_job_thread, job);
+	jobThread.detach();
+}
+
+UIEXPORT void ui_call_mainthread(ui_threadfunc tf, void* td) {
+	bool isQueued = uiDispatcherQueue.TryEnqueue([tf, td]()
+	{
+		(void)tf(td);
+	});
+	if (!isQueued) {
+		// TODO: error or try again?
+		exit(-1);
+	}
+}

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