ui/winui/winui.vcxproj

branch
newapi
changeset 205
b1ac0dd1d38b
parent 203
0e94be3d9722
child 207
93b9f502cb88
--- a/ui/winui/winui.vcxproj	Fri Oct 06 19:38:10 2023 +0200
+++ b/ui/winui/winui.vcxproj	Tue Oct 10 10:58:14 2023 +0200
@@ -1,159 +1,153 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" />
-  <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" />
-  <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" />
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props')" />
+  <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props')" />
+  <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" />
+  <PropertyGroup Label="Globals">
+    <CppWinRTOptimized>true</CppWinRTOptimized>
+    <CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
+    <MinimalCoreWin>true</MinimalCoreWin>
+    <ProjectGuid>{59f97886-bf49-4b3f-9ef6-fa7a84f3ab56}</ProjectGuid>
+    <ProjectName>winui</ProjectName>
+    <RootNamespace>winui</RootNamespace>
+    <!--
+      $(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.)
+      have a name that matches the .winmd
+    -->
+    <TargetName>$(RootNamespace)</TargetName>
+    <DefaultLanguage>de-DE</DefaultLanguage>
+    <MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>false</AppContainerApplication>
+    <AppxPackage>false</AppxPackage>
+    <ApplicationType>Windows Store</ApplicationType>
+    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+    <WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
+    <UseWinUI>true</UseWinUI>
+    <EnableMsixTooling>true</EnableMsixTooling>
+    <WindowsPackageType>None</WindowsPackageType>
+    <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
       <Configuration>Debug</Configuration>
       <Platform>Win32</Platform>
     </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
     <ProjectConfiguration Include="Debug|x64">
       <Configuration>Debug</Configuration>
       <Platform>x64</Platform>
     </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM64">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
     <ProjectConfiguration Include="Release|x64">
       <Configuration>Release</Configuration>
       <Platform>x64</Platform>
     </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM64">
+      <Configuration>Release</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
   </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <VCProjectVersion>16.0</VCProjectVersion>
-    <Keyword>Win32Proj</Keyword>
-    <ProjectGuid>{04d5ee2c-6076-4c7c-8b70-b0f6d602ff55}</ProjectGuid>
-    <RootNamespace>winui</RootNamespace>
-    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
-    <WindowsPackageType>None</WindowsPackageType>
-    <AppxPackage>false</AppxPackage>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
+  <PropertyGroup Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
     <PlatformToolset>v143</PlatformToolset>
     <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
+    <DesktopCompatible>true</DesktopCompatible>
   </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>DynamicLibrary</ConfigurationType>
+  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
+    <LinkIncremental>true</LinkIncremental>
   </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
+  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
     <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
+    <LinkIncremental>false</LinkIncremental>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   </ImportGroup>
-  <ImportGroup Label="Shared">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+  <ImportGroup Label="PropertySheets">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   </ImportGroup>
   <PropertyGroup Label="UserMacros" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir>
-    <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir>
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+  <ItemDefinitionGroup>
     <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+      <WarningLevel>Level4</WarningLevel>
+      <AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
+    <ClCompile>
+      <PreprocessorDefinitions>_DEBUG;DISABLE_XAML_GENERATED_MAIN;UI_WINUI;UI_WINUI_PCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\ucx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
+    <ClCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
     <Link>
-      <SubSystem>Console</SubSystem>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
     </Link>
   </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>_DEBUG;_CONSOLE;UI_WINUI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-      <LanguageStandard_C>stdc17</LanguageStandard_C>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\ucx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <AdditionalOptions>
-      </AdditionalOptions>
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>
-      <PrecompiledHeaderFile>toolkit.h</PrecompiledHeaderFile>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
+  <ItemGroup Condition="'$(WindowsPackageType)'!='None' and Exists('Package.appxmanifest')">
+    <AppxManifest Include="Package.appxmanifest">
+      <SubType>Designer</SubType>
+    </AppxManifest>
+  </ItemGroup>
+  <ItemGroup>
+    <Manifest Include="app.manifest" />
+  </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\common\context.c" />
-    <ClCompile Include="..\common\document.c" />
-    <ClCompile Include="..\common\menu.c" />
-    <ClCompile Include="..\common\object.c" />
-    <ClCompile Include="..\common\properties.c" />
-    <ClCompile Include="..\common\types.c" />
-    <ClCompile Include="..\common\ucx_properties.c" />
+    <ClInclude Include="appmenu.h" />
+    <ClInclude Include="button.h" />
+    <ClInclude Include="commandbar.h" />
+    <ClInclude Include="container.h" />
+    <ClInclude Include="list.h" />
+    <ClInclude Include="pch.h" />
+    <ClInclude Include="App.xaml.h">
+      <DependentUpon>App.xaml</DependentUpon>
+    </ClInclude>
+    <ClInclude Include="MainWindow.xaml.h">
+      <DependentUpon>MainWindow.xaml</DependentUpon>
+    </ClInclude>
+    <ClInclude Include="table.h" />
+    <ClInclude Include="text.h" />
+    <ClInclude Include="toolkit.h" />
+    <ClInclude Include="util.h" />
+    <ClInclude Include="window.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml" />
+    <Page Include="MainWindow.xaml" />
+  </ItemGroup>
+  <ItemGroup>
     <ClCompile Include="appmenu.cpp" />
     <ClCompile Include="button.cpp" />
+    <ClCompile Include="commandbar.cpp" />
     <ClCompile Include="container.cpp" />
     <ClCompile Include="list.cpp" />
+    <ClCompile Include="pch.cpp">
+      <PrecompiledHeader>Create</PrecompiledHeader>
+    </ClCompile>
+    <ClCompile Include="App.xaml.cpp">
+      <DependentUpon>App.xaml</DependentUpon>
+    </ClCompile>
+    <ClCompile Include="MainWindow.xaml.cpp">
+      <DependentUpon>MainWindow.xaml</DependentUpon>
+    </ClCompile>
+    <ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
     <ClCompile Include="table.cpp" />
     <ClCompile Include="text.cpp" />
     <ClCompile Include="toolkit.cpp" />
@@ -161,65 +155,77 @@
     <ClCompile Include="window.cpp" />
   </ItemGroup>
   <ItemGroup>
-    <None Include="packages.config" />
+    <Midl Include="App.idl">
+      <SubType>Code</SubType>
+      <DependentUpon>App.xaml</DependentUpon>
+    </Midl>
+    <Midl Include="MainWindow.idl">
+      <SubType>Code</SubType>
+      <DependentUpon>MainWindow.xaml</DependentUpon>
+    </Midl>
+  </ItemGroup>
+  <ItemGroup>
+    <Text Include="readme.txt">
+      <DeploymentContent>false</DeploymentContent>
+    </Text>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="..\common\context.h" />
-    <ClInclude Include="..\common\document.h" />
-    <ClInclude Include="..\common\menu.h" />
-    <ClInclude Include="..\common\object.h" />
-    <ClInclude Include="..\common\properties.h" />
-    <ClInclude Include="..\common\types.h" />
-    <ClInclude Include="..\common\ucx_properties.h" />
-    <ClInclude Include="..\ui\button.h" />
-    <ClInclude Include="..\ui\container.h" />
-    <ClInclude Include="..\ui\display.h" />
-    <ClInclude Include="..\ui\dnd.h" />
-    <ClInclude Include="..\ui\entry.h" />
-    <ClInclude Include="..\ui\graphics.h" />
-    <ClInclude Include="..\ui\image.h" />
-    <ClInclude Include="..\ui\menu.h" />
-    <ClInclude Include="..\ui\properties.h" />
-    <ClInclude Include="..\ui\range.h" />
-    <ClInclude Include="..\ui\stock.h" />
-    <ClInclude Include="..\ui\text.h" />
-    <ClInclude Include="..\ui\toolbar.h" />
-    <ClInclude Include="..\ui\toolkit.h" />
-    <ClInclude Include="..\ui\tree.h" />
-    <ClInclude Include="..\ui\ui.h" />
-    <ClInclude Include="..\ui\window.h" />
-    <ClInclude Include="appmenu.h" />
-    <ClInclude Include="button.h" />
-    <ClInclude Include="container.h" />
-    <ClInclude Include="list.h" />
-    <ClInclude Include="table.h" />
-    <ClInclude Include="text.h" />
-    <ClInclude Include="toolkit.h" />
-    <ClInclude Include="util.h" />
-    <ClInclude Include="window.h" />
+    <Image Include="Assets\LockScreenLogo.scale-200.png" />
+    <Image Include="Assets\SplashScreen.scale-200.png" />
+    <Image Include="Assets\Square150x150Logo.scale-200.png" />
+    <Image Include="Assets\Square44x44Logo.scale-200.png" />
+    <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
+    <Image Include="Assets\StoreLogo.png" />
+    <Image Include="Assets\Wide310x150Logo.scale-200.png" />
+  </ItemGroup>
+  <!--
+    Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
+    Tools extension to be activated for this project even if the Windows App SDK Nuget
+    package has not yet been restored.
+  -->
+  <ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
+    <ProjectCapability Include="Msix" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="packages.config" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\make\vs\ucx\ucx.vcxproj">
       <Project>{27da0164-3475-43e2-a1a4-a5d07d305749}</Project>
     </ProjectReference>
+    <ProjectReference Include="..\..\make\vs\uicommon\uicommon.vcxproj">
+      <Project>{8b88698e-c185-4383-99fe-0c34d6deed2e}</Project>
+    </ProjectReference>
   </ItemGroup>
+  <!--
+    Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
+    Explorer "Package and Publish" context menu entry to be enabled for this project even if
+    the Windows App SDK Nuget package has not yet been restored.
+  -->
+  <PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
+    <HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir>
+    <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir>
+  </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
-    <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
-    <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" />
-    <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" />
-    <Import Project="..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets')" />
+    <Import Project="..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
   </ImportGroup>
   <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
     <PropertyGroup>
-      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+      <ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Verwenden Sie die Wiederherstellung von NuGet-Paketen, um die fehlenden Dateien herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
     </PropertyGroup>
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-    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props'))" />
-    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
-    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props'))" />
-    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets'))" />
-    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets'))" />
+    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
   </Target>
 </Project>
\ No newline at end of file

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