--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ui/winui/dnd.cpp Sat Jan 04 16:38:48 2025 +0100 @@ -0,0 +1,91 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * + * Copyright 2023 Olaf Wintermann. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "pch.h" + +#include "dnd.h" +#include "util.h" + +#include <thread> + +using namespace winrt; +using namespace Windows::ApplicationModel::DataTransfer; +using namespace Windows::Storage; +using namespace Windows::Storage::Streams; + +UIEXPORT void ui_selection_settext(UiDnD* dnd, char* str, int len) { + if (dnd->data) { + if (len < 0) { + len = strlen(str); + } + wchar_t *wstr = str2wstr_len(str, len, nullptr); + + dnd->data.SetText(wstr); + + free(wstr); + + } +} + +UIEXPORT void ui_selection_seturis(UiDnD* dnd, char** uris, int nelm) { + +} + + +UIEXPORT char* ui_selection_gettext(UiDnD* dnd) { + return nullptr; +} + + +UIEXPORT UiFileList ui_selection_geturis(UiDnD *dnd) { + UiFileList flist; + flist.files = nullptr; + flist.nfiles = 0; + + if (dnd->dataview.Contains(StandardDataFormats::StorageItems())) { + UiFileList *flist_ptr = &flist; + + // we need to execute this in a different thread + // this could block the main gui thread, but shouldn't happen with a simple uri list + std::thread getDataThread([dnd, flist_ptr]() { + auto items = dnd->dataview.GetStorageItemsAsync().get(); + + char **uris = (char**)calloc(items.Size(), sizeof(char*)); + flist_ptr->files = uris; + flist_ptr->nfiles = items.Size(); + + int i = 0; + for (IStorageItem const& item : items) { + winrt::hstring path = item.Path(); + uris[i++] = wchar2utf8(path.c_str(), path.size()); + } + }); + getDataThread.join(); + } + return flist; +}