--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ui/winui/toolkit.cpp Sat Jan 04 16:38:48 2025 +0100 @@ -0,0 +1,382 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * + * Copyright 2023 Olaf Wintermann. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "pch.h" + +#include "toolkit.h" + +#include <cx/allocator.h> +#include <cx/mempool.h> + +#include "../common/context.h" +#include "../common/document.h" +#include "../common/toolbar.h" +#include "../common/properties.h" + +#include "icons.h" + +#include "MainWindow.xaml.h" + +#include "App.xaml.h" + +using namespace winrt; +using namespace Microsoft::UI::Xaml; +using namespace Microsoft::UI::Xaml::Controls; +using namespace Microsoft::UI::Xaml::XamlTypeInfo; +using namespace Microsoft::UI::Xaml::Markup; +using namespace Windows::UI::Xaml::Interop; +using namespace winrt::Windows::Foundation; +using namespace Windows::UI::Core; + +static const char* application_name; + +static ui_callback startup_func; +static void* startup_data; + +static ui_callback open_func; +void* open_data; + +static ui_callback exit_func; +void* exit_data; + +static ui_callback appclose_fnc; + +static void* appclose_udata; + + +static UiObject* active_window; + +static winrt::Microsoft::UI::Dispatching::DispatcherQueue uiDispatcherQueue = { nullptr }; + +void ui_app_run_startup() { + uiDispatcherQueue = winrt::Microsoft::UI::Dispatching::DispatcherQueue::GetForCurrentThread(); + + if (startup_func) { + startup_func(NULL, startup_data); + } +} + +class App : public ApplicationT<App, IXamlMetadataProvider> { +public: + void OnLaunched(LaunchActivatedEventArgs const&) { + Resources().MergedDictionaries().Append(XamlControlsResources()); + if (startup_func) { + startup_func(NULL, startup_data); + } + + //auto window = make<winui::implementation::MainWindow>(); + //window.Activate(); + } + IXamlType GetXamlType(TypeName const& type) { + return provider.GetXamlType(type); + } + IXamlType GetXamlType(hstring const& fullname) { + return provider.GetXamlType(fullname); + } + com_array<XmlnsDefinition> GetXmlnsDefinitions() { + return provider.GetXmlnsDefinitions(); + } +private: + XamlControlsXamlMetaDataProvider provider; +}; + +UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {} + +extern "C" void destroy_ui_window_wrapper(void* ptr) { + UiWindow* win = (UiWindow*)ptr; + delete win; +} + +extern "C" void destroy_ui_widget_wrapper(void* ptr) { + UiWidget* widget = (UiWidget*)ptr; + delete widget; +} + +extern "C" void destroy_ui_container_wrapper(void* ptr) { + UiContainer* ctn = (UiContainer*)ptr; + delete ctn; +} + +void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) { + cxMempoolRegister(ctx->mp, win, destroy_ui_window_wrapper); +} + +void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) { + cxMempoolRegister(ctx->mp, widget, destroy_ui_widget_wrapper); +} + +void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container) { + cxMempoolRegister(ctx->mp, container, destroy_ui_container_wrapper); +} + + +UiEvent ui_create_int_event(UiObject* obj, int64_t i) { + UiEvent evt; + evt.obj = obj; + evt.window = obj->window; + evt.document = obj->ctx->document; + evt.eventdata = nullptr; + evt.intval = i; + return evt; +} + + +#include <MddBootstrap.h> + +void ui_appsdk_bootstrap(void) { + const UINT32 majorMinorVersion{ 0x00010002 }; + PCWSTR versionTag{ L"" }; + const PACKAGE_VERSION minVersion{}; + + const HRESULT hr = MddBootstrapInitialize(majorMinorVersion, versionTag, minVersion); + if (FAILED(hr)) { + exit(102); + } +} + +void ui_init(const char* appname, int argc, char** argv) { + application_name = appname; + + //ui_appsdk_bootstrap(); + + uic_init_global_context(); + uic_docmgr_init(); + uic_menu_init(); + uic_toolbar_init(); + + uic_load_app_properties(); +} + +const char* ui_appname() { + return application_name; +} + +void ui_onstartup(ui_callback f, void* userdata) { + startup_func = f; + startup_data = userdata; +} + +void ui_onopen(ui_callback f, void* userdata) { + open_func = f; + open_data = userdata; +} + +void ui_onexit(ui_callback f, void* userdata) { + exit_func = f; + exit_data = userdata; +} + +void ui_main() { + /* + init_apartment(); + //Application::Start([](auto&&) {make<App>(); }); + + ::winrt::Microsoft::UI::Xaml::Application::Start( + [](auto&&) + { + ::winrt::make<::winrt::winui::implementation::App>(); + }); + */ + { + void (WINAPI * pfnXamlCheckProcessRequirements)(); + auto module = ::LoadLibrary(L"Microsoft.ui.xaml.dll"); + if (module) + { + pfnXamlCheckProcessRequirements = reinterpret_cast<decltype(pfnXamlCheckProcessRequirements)>(GetProcAddress(module, "XamlCheckProcessRequirements")); + if (pfnXamlCheckProcessRequirements) + { + (*pfnXamlCheckProcessRequirements)(); + } + + ::FreeLibrary(module); + } + } + + winrt::init_apartment(winrt::apartment_type::single_threaded); + ::winrt::Microsoft::UI::Xaml::Application::Start( + [](auto&&) + { + ::winrt::make<::winrt::winui::implementation::App>(); + }); +} + +class UiWin { +public: + Window window; +}; + +void ui_show(UiObject* obj) { + if (obj->wobj) { + obj->wobj->window.Activate(); + } else if(obj->widget && obj->widget->Show) { + obj->widget->Show(); + } +} + +void ui_close(UiObject* obj) { + if (obj->wobj) { + obj->wobj->window.Close(); + } +} + +static void ui_job_thread(UiJob* job) { + if (!job->job_func(job->job_data) && job->finish_callback) { + bool isQueued = uiDispatcherQueue.TryEnqueue([job]() + { + UiEvent event; + event.obj = job->obj; + event.window = job->obj->window; + event.document = job->obj->ctx->document; + event.intval = 0; + event.eventdata = NULL; + job->finish_callback(&event, job->finish_data); + delete job; + }); + if (!isQueued) { + // TODO: error or try again? + exit(-1); + } + } + else { + delete job; + } +} + +UIEXPORT void ui_job(UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) { + UiJob* job = new UiJob; + job->obj = obj; + job->job_func = tf; + job->job_data = td; + job->finish_callback = f; + job->finish_data = fd; + + std::thread jobThread(ui_job_thread, job); + jobThread.detach(); +} + +UIEXPORT void ui_call_mainthread(ui_threadfunc tf, void* td) { + bool isQueued = uiDispatcherQueue.TryEnqueue([tf, td]() + { + (void)tf(td); + }); + if (!isQueued) { + // TODO: error or try again? + exit(-1); + } +} + +static UiJob kill_job; // &kill_job indicates to stop the thread + +static void ui_threadpool_run(UiThreadpool* pool) { + for (;;) { + UiJob* job = pool->GetJob(); + if (job == &kill_job) { + return; + } + else if (job) { + ui_job_thread(job); + } + } +} + +UiThreadpool::UiThreadpool(int nthreads) { + for (int i = 0; i < nthreads; i++) { + std::thread thread(ui_threadpool_run, this); + thread.detach(); + } +} + +void UiThreadpool::EnqueueJob(UiJob* job) +{ + std::unique_lock<std::mutex> lock(mutex); + queue.push(job); + lock.unlock(); + condition.notify_one(); +} + +UiJob* UiThreadpool::GetJob() { + std::unique_lock<std::mutex> lock(mutex); + + UiJob* job = nullptr; + while (!job) { + if (queue.empty()) { + condition.wait(lock); + continue; + } + else + { + job = queue.front(); + queue.pop(); + } + } + + return job; +} + +UIEXPORT UiThreadpool* ui_threadpool_create(int nthreads) { + return new UiThreadpool(nthreads); +} + +UIEXPORT void ui_threadpool_destroy(UiThreadpool* pool) { + // TODO +} + +UIEXPORT void ui_threadpool_job(UiThreadpool* pool, UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) { + UiJob* job = new UiJob; + job->obj = obj; + job->job_func = tf; + job->job_data = td; + job->finish_callback = f; + job->finish_data = fd; + pool->EnqueueJob(job); +} + + + +void ui_set_widget_groups(UiContext *ctx, UIWIDGET widget, const int *groups) { + if(!groups) { + return; + } + size_t ngroups = uic_group_array_size(groups); + ui_set_widget_ngroups(ctx, widget, groups, ngroups); +} + +void ui_set_widget_ngroups(UiContext *ctx, UIWIDGET widget, const int *groups, size_t ngroups) { + if(ngroups > 0) { + uic_add_group_widget_i(ctx, widget, (ui_enablefunc)ui_set_enabled, groups, ngroups); + ui_set_enabled(widget, FALSE); + } +} + + +UIEXPORT void ui_set_enabled(UIWIDGET widget, int enabled) { + Control ctrl = widget->uielement.as<Control>(); + if (ctrl) { + ctrl.IsEnabled(enabled); + } +}