ui/cocoa/window.m

Sun, 22 Dec 2024 11:49:59 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 22 Dec 2024 11:49:59 +0100
branch
newapi
changeset 420
28a5920bebe0
parent 404
384f6d1f5784
permissions
-rw-r--r--

implement menu itemlist (Motif)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2024 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#import "window.h"

#import "MainWindow.h"
#import "WindowManager.h"

#include "../ui/window.h"
#include "../ui/properties.h"
#include "../common/context.h"
#include "../common/menu.h"
#include "../common/toolbar.h"

#include <cx/mempool.h>

static UiObject* create_window(const char *title, BOOL simple) {
    CxMempool *mp = cxBasicMempoolCreate(256);
    UiObject *obj = cxCalloc(mp->allocator, 1, sizeof(UiObject));
    obj->ref = 0;
    
    obj->ctx = uic_context(obj, mp);
    
    MainWindow *window = [[MainWindow alloc] init:obj];
    [[WindowManager sharedWindowManager] addWindow:window];
    window.releasedWhenClosed = false;
    
    obj->wobj = (__bridge void*)window;
    
    return obj;
}

UiObject* ui_window(const char *title, void *window_data) {
    UiObject *obj = create_window(title, FALSE);
    obj->window = window_data;
    return obj;
}

UiObject* ui_simple_window(const char *title, void *window_data) {
    UiObject *obj = create_window(title, TRUE);
    obj->window = window_data;
    return obj;
}

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