make/vs/testapp/main.c

Mon, 02 Oct 2023 19:31:06 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Mon, 02 Oct 2023 19:31:06 +0200
branch
newapi
changeset 196
320d85f3cd14
parent 195
0f2e69873875
child 197
8a82ebe23822
permissions
-rw-r--r--

add listview (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <Windows.h>

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

#include <ui/ui.h>

typedef struct WindowData {
    UiInteger* check;
    UiInteger* toggle;
    UiInteger* radio;
    UiString* text;
    UiString* password;
    UiList* list;
} WindowData;

void action1(UiEvent* event, void* data) {
    char* action = data;
    
    WindowData* wdata = event->window;
    int64_t is_checked = wdata->check->get(wdata->check);
    int64_t radio = wdata->radio->get(wdata->radio);

    printf("data: %s %d\n", data, is_checked);
}

void action_set_checkbox(UiEvent* event, void* data) {
    char* action = data;

    WindowData* wdata = event->window;
    wdata->check->set(wdata->check, 1);
}

void action_onchange(UiEvent* event, void* data) {
    printf("onchange: %d\n", event->intval);
}

void action_switch(UiEvent* event, void* data) {
    printf("onchange: %d\n", event->intval);
}

void action_listselection_changed(UiEvent* event, void* data) {
    printf("selection changed\n");
    UiListSelection* sel = event->eventdata;
    for (int i = 0; i < sel->count; i++) {
        int row = sel->rows[i];
        printf("row: %d\n", row);
    }
}

void action_onactivate(UiEvent* event, void* Data) {
    printf("activate\n");
    UiListSelection* sel = event->eventdata;
    for (int i = 0; i < sel->count; i++) {
        int row = sel->rows[i];
        printf("row: %d\n", row);
    }
}

void application_startup(UiEvent* event, void* data) {
    UiObject* obj = ui_window("Test", NULL);
    WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData));
    obj->window = wdata;
    wdata->check = ui_int_new(obj->ctx, "check");
    wdata->toggle = ui_int_new(obj->ctx, "toggle");
    wdata->radio = ui_int_new(obj->ctx, "radio");
    wdata->text = ui_string_new(obj->ctx, "text");
    wdata->password = ui_string_new(obj->ctx, "password");
    wdata->list = ui_list_new(obj->ctx, "list");

    ui_list_append(wdata->list, "Hello");
    ui_list_append(wdata->list, "World");
    ui_list_append(wdata->list, "Item3");
    ui_list_append(wdata->list, "Item4");
    ui_list_append(wdata->list, "Item5");
    ui_list_append(wdata->list, "Item6");

    ui_scrolledwindow0(obj) {
        ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) {
            ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2");
            ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true);
            ui_newline(obj);

            ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4");
            ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2);
            ui_newline(obj);

            ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox);
            ui_newline(obj);

            ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange);
            ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle);
            ui_newline(obj);

            ui_hbox(obj, .colspan = 3) {
                ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio);
                ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio);
                ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio);
            }
            ui_newline(obj);
            ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio);
            ui_switch(obj, .label = "test", .onchange = action_switch);
            ui_newline(obj);

            ui_textfield(obj, .value = wdata->text);
            ui_passwordfield(obj, .value = wdata->password);
            ui_newline(obj);

            ui_frame(obj, .label = "Test", .colspan = 3) {
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            }
            ui_newline(obj);

            /*
            ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) {
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            }
            */

            ui_listview(obj, .list = wdata->list, .hexpand = true, .vexpand = true, .multiselection = true, .onselection= action_listselection_changed, .onactivate= action_onactivate);
        }
    }   

    ui_show(obj);
}


int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow)
{
    ui_init("app1", 0, NULL);
    ui_onstartup(application_startup, NULL);

    ui_menu("File");
    ui_menuitem("Test", NULL, NULL);
    ui_submenu("Sub");
    ui_menuitem("subitem", NULL, NULL);
    ui_submenu_end();
    ui_menuitem("Exit", NULL, NULL);

    ui_main();

    return (EXIT_SUCCESS);
}

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