Mon, 02 Oct 2023 19:31:06 +0200
add listview (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <Windows.h> #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <ui/ui.h> typedef struct WindowData { UiInteger* check; UiInteger* toggle; UiInteger* radio; UiString* text; UiString* password; UiList* list; } WindowData; void action1(UiEvent* event, void* data) { char* action = data; WindowData* wdata = event->window; int64_t is_checked = wdata->check->get(wdata->check); int64_t radio = wdata->radio->get(wdata->radio); printf("data: %s %d\n", data, is_checked); } void action_set_checkbox(UiEvent* event, void* data) { char* action = data; WindowData* wdata = event->window; wdata->check->set(wdata->check, 1); } void action_onchange(UiEvent* event, void* data) { printf("onchange: %d\n", event->intval); } void action_switch(UiEvent* event, void* data) { printf("onchange: %d\n", event->intval); } void action_listselection_changed(UiEvent* event, void* data) { printf("selection changed\n"); UiListSelection* sel = event->eventdata; for (int i = 0; i < sel->count; i++) { int row = sel->rows[i]; printf("row: %d\n", row); } } void action_onactivate(UiEvent* event, void* Data) { printf("activate\n"); UiListSelection* sel = event->eventdata; for (int i = 0; i < sel->count; i++) { int row = sel->rows[i]; printf("row: %d\n", row); } } void application_startup(UiEvent* event, void* data) { UiObject* obj = ui_window("Test", NULL); WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData)); obj->window = wdata; wdata->check = ui_int_new(obj->ctx, "check"); wdata->toggle = ui_int_new(obj->ctx, "toggle"); wdata->radio = ui_int_new(obj->ctx, "radio"); wdata->text = ui_string_new(obj->ctx, "text"); wdata->password = ui_string_new(obj->ctx, "password"); wdata->list = ui_list_new(obj->ctx, "list"); ui_list_append(wdata->list, "Hello"); ui_list_append(wdata->list, "World"); ui_list_append(wdata->list, "Item3"); ui_list_append(wdata->list, "Item4"); ui_list_append(wdata->list, "Item5"); ui_list_append(wdata->list, "Item6"); ui_scrolledwindow0(obj) { ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) { ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2"); ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true); ui_newline(obj); ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4"); ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2); ui_newline(obj); ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox); ui_newline(obj); ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange); ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle); ui_newline(obj); ui_hbox(obj, .colspan = 3) { ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio); ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio); ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio); } ui_newline(obj); ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio); ui_switch(obj, .label = "test", .onchange = action_switch); ui_newline(obj); ui_textfield(obj, .value = wdata->text); ui_passwordfield(obj, .value = wdata->password); ui_newline(obj); ui_frame(obj, .label = "Test", .colspan = 3) { ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); } ui_newline(obj); /* ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) { ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); } */ ui_listview(obj, .list = wdata->list, .hexpand = true, .vexpand = true, .multiselection = true, .onselection= action_listselection_changed, .onactivate= action_onactivate); } } ui_show(obj); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow) { ui_init("app1", 0, NULL); ui_onstartup(application_startup, NULL); ui_menu("File"); ui_menuitem("Test", NULL, NULL); ui_submenu("Sub"); ui_menuitem("subitem", NULL, NULL); ui_submenu_end(); ui_menuitem("Exit", NULL, NULL); ui_main(); return (EXIT_SUCCESS); }