Fri, 06 Oct 2023 19:38:10 +0200
add breadcrumb bar
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{04d5ee2c-6076-4c7c-8b70-b0f6d602ff55}</ProjectGuid> <RootNamespace>winui</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained> <WindowsPackageType>None</WindowsPackageType> <AppxPackage>false</AppxPackage> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir> <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;UI_WINUI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> <AdditionalIncludeDirectories>$(SolutionDir)..\..\ucx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalOptions> </AdditionalOptions> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile>toolkit.h</PrecompiledHeaderFile> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\common\context.c" /> <ClCompile Include="..\common\document.c" /> <ClCompile Include="..\common\menu.c" /> <ClCompile Include="..\common\object.c" /> <ClCompile Include="..\common\properties.c" /> <ClCompile Include="..\common\types.c" /> <ClCompile Include="..\common\ucx_properties.c" /> <ClCompile Include="appmenu.cpp" /> <ClCompile Include="button.cpp" /> <ClCompile Include="container.cpp" /> <ClCompile Include="list.cpp" /> <ClCompile Include="table.cpp" /> <ClCompile Include="text.cpp" /> <ClCompile Include="toolkit.cpp" /> <ClCompile Include="util.cpp" /> <ClCompile Include="window.cpp" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\common\context.h" /> <ClInclude Include="..\common\document.h" /> <ClInclude Include="..\common\menu.h" /> <ClInclude Include="..\common\object.h" /> <ClInclude Include="..\common\properties.h" /> <ClInclude Include="..\common\types.h" /> <ClInclude Include="..\common\ucx_properties.h" /> <ClInclude Include="..\ui\button.h" /> <ClInclude Include="..\ui\container.h" /> <ClInclude Include="..\ui\display.h" /> <ClInclude Include="..\ui\dnd.h" /> <ClInclude Include="..\ui\entry.h" /> <ClInclude Include="..\ui\graphics.h" /> <ClInclude Include="..\ui\image.h" /> <ClInclude Include="..\ui\menu.h" /> <ClInclude Include="..\ui\properties.h" /> <ClInclude Include="..\ui\range.h" /> <ClInclude Include="..\ui\stock.h" /> <ClInclude Include="..\ui\text.h" /> <ClInclude Include="..\ui\toolbar.h" /> <ClInclude Include="..\ui\toolkit.h" /> <ClInclude Include="..\ui\tree.h" /> <ClInclude Include="..\ui\ui.h" /> <ClInclude Include="..\ui\window.h" /> <ClInclude Include="appmenu.h" /> <ClInclude Include="button.h" /> <ClInclude Include="container.h" /> <ClInclude Include="list.h" /> <ClInclude Include="table.h" /> <ClInclude Include="text.h" /> <ClInclude Include="toolkit.h" /> <ClInclude Include="util.h" /> <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\make\vs\ucx\ucx.vcxproj"> <Project>{27da0164-3475-43e2-a1a4-a5d07d305749}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" /> </Target> </Project>