ui/winui/container.cpp

Sun, 01 Oct 2023 16:39:03 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 01 Oct 2023 16:39:03 +0200
branch
newapi
changeset 189
4daddc326877
parent 188
fbbae6738252
child 190
70fd1b24e395
permissions
-rw-r--r--

add onchange event for toggle buttons (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "container.h"

#include "../common/context.h"
#include "../common/object.h"


void ui_container_begin_close(UiObject* obj) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->close = 1;
}

int ui_container_finish(UiObject* obj) {
	UiContainer* ct = uic_get_current_container(obj);
	if (ct->close) {
		ui_end(obj);
		return 0;
	}
	return 1;
}


// --------------------- UiBoxContainer ---------------------

static UIWIDGET ui_box(UiObject* obj, UiBoxContainerType type) {
	UiContainer* ct = uic_get_current_container(obj);

	Grid grid = Grid();
	ct->Add(grid, true);

	UIElement elm = grid;
	UiWidget* widget = new UiWidget(elm);

	UiObject* newobj = uic_object_new(obj, widget);
	newobj->container = new UiBoxContainer(grid, type);
	uic_obj_add(obj, newobj);

	return widget;
}

UIWIDGET ui_vbox(UiObject* obj) {
	return ui_box(obj, UI_CONTAINER_VBOX);
}

UIWIDGET ui_hbox(UiObject* obj) {
	return ui_box(obj, UI_CONTAINER_HBOX);
}

UiBoxContainer::UiBoxContainer(Grid grid, enum UiBoxContainerType type) {
	this->grid = grid;
	this->type = type;

	GridLength gl;
	gl.Value = 1;
	gl.GridUnitType = GridUnitType::Star;

	// hbox needs one row def, vbox needs one col def
	// all other col/row defs are created when elements are added
	if (type == UI_CONTAINER_HBOX) {
		boxRowDef = RowDefinition();
		boxRowDef.Height(gl);
		grid.RowDefinitions().Append(boxRowDef);
	} else {
		boxColDef = ColumnDefinition();
		boxColDef.Width(gl);
		grid.ColumnDefinitions().Append(boxColDef);
	}

	ui_reset_layout(layout);
}

void UiBoxContainer::Add(FrameworkElement control, UiBool fill) {
	if (this->layout.fill != UI_LAYOUT_UNDEFINED) {
		fill = ui_lb2bool(this->layout.fill);
	}

	GridLength gl;
	if (fill) {
		gl.Value = 1;
		gl.GridUnitType = GridUnitType::Star;
	}
	else {
		gl.Value = 0;
		gl.GridUnitType = GridUnitType::Auto;
	}
	
	control.HorizontalAlignment(HorizontalAlignment::Stretch);
	control.VerticalAlignment(VerticalAlignment::Stretch);

	if (type == UI_CONTAINER_HBOX) {
		ColumnDefinition coldef = ColumnDefinition();
		coldef.Width(gl);
		grid.ColumnDefinitions().Append(coldef);
		grid.SetColumn(control, grid.Children().Size());
		grid.SetRow(control, 0);
	} else {
		RowDefinition rowdef = RowDefinition();
		rowdef.Height(gl);
		grid.RowDefinitions().Append(rowdef);
		grid.SetRow(control, grid.Children().Size());
		grid.SetColumn(control, 0);
	}

	grid.Children().Append(control);

	ui_reset_layout(layout);
}


// --------------------- UiGridContainer ---------------------

UIWIDGET ui_grid(UiObject* obj) {
	return ui_grid_sp(obj, 0, 0, 0);
}

UIWIDGET ui_grid_sp(UiObject* obj, int margin, int columnspacing, int rowspacing) {
	UiContainer* ct = uic_get_current_container(obj);

	Grid grid = Grid();
	ct->Add(grid, true);

	UIElement elm = grid;
	UiWidget* widget = new UiWidget(elm);

	UiObject* newobj = uic_object_new(obj, widget);
	newobj->container = new UiGridContainer(grid, margin, columnspacing, rowspacing);
	uic_obj_add(obj, newobj);

	return widget;
}

UiGridContainer::UiGridContainer(Grid grid, int margin, int columnspacing, int rowspacing) {
	this->grid = grid;
	Thickness t = { (double)margin, (double)margin, (double)margin, (double)margin };
	grid.Margin(t);
	grid.ColumnSpacing((double)columnspacing);
	grid.RowSpacing((double)rowspacing);
	ui_reset_layout(layout);
}

void UiGridContainer::Add(FrameworkElement control, UiBool fill) {
	GridLength gl;

	int hexpand = FALSE;
	int vexpand = FALSE;
	if (layout.hexpand != UI_LAYOUT_UNDEFINED) {
		hexpand = layout.hexpand;
	}
	if (layout.vexpand != UI_LAYOUT_UNDEFINED) {
		vexpand = layout.vexpand;
	}

	// create new RowDefinition for the new line
	if (layout.newline || y == -1) {
		x = 0;
		y++;
		RowDefinition rowdef = RowDefinition();
		if (vexpand) {
			gl.GridUnitType = GridUnitType::Star;
			gl.Value = 1;
		}
		else {
			gl.GridUnitType = GridUnitType::Auto;
			gl.Value = 0;
		}
		rowdef.Height(gl);
		grid.RowDefinitions().Append(rowdef);
	}

	// create new columndefinition, if a new column is added
	if (x == cols) {
		if (hexpand) {
			gl.GridUnitType = GridUnitType::Star;
			gl.Value = 1;
		}
		else {
			gl.GridUnitType = GridUnitType::Auto;
			gl.Value = 0;
		}
		ColumnDefinition coldef = ColumnDefinition();
		coldef.Width(gl);
		grid.ColumnDefinitions().Append(coldef);
		cols++;
	}

	// add control
	control.HorizontalAlignment(HorizontalAlignment::Stretch);
	control.VerticalAlignment(VerticalAlignment::Stretch);

	if (layout.colspan > 0) {
		grid.SetColumnSpan(control, layout.colspan);
	}
	if (layout.rowspan > 0) {
		grid.SetRowSpan(control, layout.rowspan);
	}

	grid.SetRow(control, y);
	grid.SetColumn(control, x);
	grid.Children().Append(control);

	x++;

	ui_reset_layout(layout);
}

/*
 * -------------------- Layout Functions --------------------
 *
 * functions for setting layout attributes for the current container
 *
 */

void ui_layout_fill(UiObject* obj, UiBool fill) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.fill = ui_bool2lb(fill);
}

void ui_layout_hexpand(UiObject* obj, UiBool expand) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.hexpand = expand;
}

void ui_layout_vexpand(UiObject* obj, UiBool expand) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.vexpand = expand;
}

void ui_layout_width(UiObject* obj, int width) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.width = width;
}

void ui_layout_height(UiObject* obj, int height) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.height = height;
}

void ui_layout_colspan(UiObject* obj, int cols) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.colspan = cols;
}

void ui_layout_rowspan(UiObject* obj, int rows) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.rowspan = rows;
}

void ui_newline(UiObject* obj) {
	UiContainer* ct = uic_get_current_container(obj);
	ct->layout.newline = TRUE;
}

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