Mon, 23 Sep 2024 23:17:39 +0200
simplify gtk button code
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{27da0164-3475-43e2-a1a4-a5d07d305749}</ProjectGuid> <RootNamespace>ucx</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir> <IntDir>..\..\..\build\vs\testapp\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>false</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\..\ucx\allocator.c" /> <ClCompile Include="..\..\..\ucx\array_list.c" /> <ClCompile Include="..\..\..\ucx\buffer.c" /> <ClCompile Include="..\..\..\ucx\compare.c" /> <ClCompile Include="..\..\..\ucx\hash_key.c" /> <ClCompile Include="..\..\..\ucx\hash_map.c" /> <ClCompile Include="..\..\..\ucx\linked_list.c" /> <ClCompile Include="..\..\..\ucx\list.c" /> <ClCompile Include="..\..\..\ucx\map.c" /> <ClCompile Include="..\..\..\ucx\mempool.c" /> <ClCompile Include="..\..\..\ucx\printf.c" /> <ClCompile Include="..\..\..\ucx\string.c" /> <ClCompile Include="..\..\..\ucx\utils.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\ucx\cx\allocator.h" /> <ClInclude Include="..\..\..\ucx\cx\array_list.h" /> <ClInclude Include="..\..\..\ucx\cx\buffer.h" /> <ClInclude Include="..\..\..\ucx\cx\collection.h" /> <ClInclude Include="..\..\..\ucx\cx\common.h" /> <ClInclude Include="..\..\..\ucx\cx\compare.h" /> <ClInclude Include="..\..\..\ucx\cx\hash_key.h" /> <ClInclude Include="..\..\..\ucx\cx\hash_map.h" /> <ClInclude Include="..\..\..\ucx\cx\iterator.h" /> <ClInclude Include="..\..\..\ucx\cx\linked_list.h" /> <ClInclude Include="..\..\..\ucx\cx\list.h" /> <ClInclude Include="..\..\..\ucx\cx\map.h" /> <ClInclude Include="..\..\..\ucx\cx\mempool.h" /> <ClInclude Include="..\..\..\ucx\cx\printf.h" /> <ClInclude Include="..\..\..\ucx\cx\string.h" /> <ClInclude Include="..\..\..\ucx\cx\utils.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>