ui/winui/dnd.cpp

Sun, 28 Jan 2024 09:35:44 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 28 Jan 2024 09:35:44 +0100
branch
newapi
changeset 230
4f5b32a2a60f
parent 224
88bc21b19213
child 243
9f66c31a27ed
permissions
-rw-r--r--

add icon parameter for buttons (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "dnd.h"
#include "util.h"

UIEXPORT void ui_selection_settext(UiDnD* dnd, char* str, int len) {
	if (dnd->data) {
		if (len < 0) {
			len = strlen(str);
		}
		wchar_t *wstr = str2wstr_len(str, len, nullptr);

		dnd->data.SetText(wstr);

		free(wstr);

	}
}

UIEXPORT void ui_selection_seturis(UiDnD* dnd, char** uris, int nelm) {

}


UIEXPORT char* ui_selection_gettext(UiDnD* dnd) {
	return nullptr;
}

UIEXPORT char** ui_selection_geturis(UiDnD* dnd, size_t* nelm) {
	return nullptr;
}

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