Wed, 31 Jan 2024 19:15:41 +0100
add file open dialog (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "appmenu.h" #include <cx/linked_list.h> #include <cx/array_list.h> #include "../common/context.h" #include "../common/object.h" #include "util.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; static void add_top_menu_widget(MenuBar &parent, int i, UiMenuItemI* item, UiObject* obj); static void add_menu_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static void add_menuitem_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static void add_menuseparator_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static void add_checkitem_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static void add_radioitem_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static void add_menuitem_list_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj); static ui_menu_add_f createMenuItem[] = { /* UI_MENU */ add_menu_widget, /* UI_MENU_ITEM */ add_menuitem_widget, /* UI_MENU_CHECK_ITEM */ add_checkitem_widget, /* UI_MENU_RADIO_ITEM */ add_radioitem_widget, /* UI_MENU_ITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_CHECKITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_RADIOITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_SEPARATOR */ add_menuseparator_widget }; winrt::Microsoft::UI::Xaml::Controls::MenuBar ui_create_menubar(UiObject* obj) { MenuBar mb = MenuBar(); UiMenu* menus_begin = uic_get_menu_list(); UiMenu* ls = menus_begin; while (ls) { UiMenu* menu = ls; add_top_menu_widget(mb, 0, &menu->item, obj); ls = (UiMenu*)ls->item.next; } return mb; } static void add_top_menu_widget(MenuBar& parent, int i, UiMenuItemI* item, UiObject* obj) { UiMenu* menu = (UiMenu*)item; MenuBarItem mi = MenuBarItem(); wchar_t* wlabel = str2wstr(menu->label, NULL); mi.Title(wlabel); free(wlabel); UiMenuItemI* it = menu->items_begin; int index = 0; while (it) { createMenuItem[it->type](mi.Items(), index, it, obj); it = it->next; index++; } parent.Items().Append(mi); } static void add_menu_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { UiMenu* menu = (UiMenu*)item; MenuFlyoutSubItem mi = MenuFlyoutSubItem(); wchar_t* wlabel = str2wstr(menu->label, NULL); mi.Text(wlabel); free(wlabel); parent.Append(mi); UiMenuItemI* it = menu->items_begin; int index = 0; while (it) { createMenuItem[it->type](mi.Items(), index, it, obj); it = it->next; index++; } } static void add_menuitem_widget(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { UiMenuItem* it = (UiMenuItem*)item; MenuFlyoutItem mi = MenuFlyoutItem(); wchar_t* wlabel = str2wstr(it->label, NULL); mi.Text(wlabel); free(wlabel); parent.Append(mi); } static void add_menuseparator_widget( winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { } static void add_checkitem_widget( winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { } static void add_radioitem_widget( winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { } class UiMenuList { public: UiObject *obj = nullptr; winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent = { nullptr }; UiMenuItemType type; int prevSize = 0; int insertPos = 0; UiVar* var = nullptr; ui_getvaluefunc getvalue = nullptr; ui_callback callback = nullptr; void* userdata = nullptr; UiMenuList() { } void updateItems() { UiList* list = (UiList*)var->value; // delete previous items for (int i = 0; i < prevSize; i++) { parent.RemoveAt(insertPos); } // insert new items int count = 0; void* elm = list->first(list); while (elm) { char *menuItemLabel = (char*) (getvalue ? getvalue(elm, 0) : elm); MenuFlyoutItem mi = MenuFlyoutItem(); wchar_t* wlabel = str2wstr(menuItemLabel ? menuItemLabel : "", NULL); mi.Text(wlabel); free(wlabel); if (callback) { mi.Click([this, elm, count](Windows::Foundation::IInspectable const& sender, RoutedEventArgs const& e) { UiEvent evt; evt.obj = obj; evt.window = obj->window; evt.document = obj->ctx->document; evt.eventdata = elm; evt.intval = count; callback(&evt, userdata); }); } parent.InsertAt(insertPos + count, mi); elm = list->next(list); count++; } prevSize = count; } }; extern "C" void destroy_ui_menu_list(void* ptr) { UiMenuList* ls = (UiMenuList*)ptr; delete ls; } static void ui_context_add_menu_list_destructor(UiContext* ctx, UiMenuList* list) { cxMempoolRegister(ctx->mp, list, destroy_ui_menu_list); } static void ui_menulist_update(UiEvent* event, void* userdata) { UiMenuList* mlist = (UiMenuList*)userdata; mlist->updateItems(); } static void add_menuitem_list_widget( winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::UI::Xaml::Controls::MenuFlyoutItemBase> parent, int i, UiMenuItemI* item, UiObject* obj) { UiMenuItemList* it = (UiMenuItemList*)item; if (!it->varname) { return; } uint32_t size = parent.Size(); UiVar* var = uic_create_var(ui_global_context(), it->varname, UI_VAR_LIST); UiMenuList* mlist = new UiMenuList(); mlist->obj = obj; mlist->parent = parent; mlist->getvalue = it->getvalue; mlist->callback = it->callback; mlist->userdata = it->userdata; mlist->prevSize = 0; mlist->insertPos = size; mlist->type = item->type; mlist->var = var; ui_context_add_menu_list_destructor(obj->ctx, mlist); UiList* list = (UiList*)var->value; list->observers = ui_add_observer(list->observers, ui_menulist_update, mlist); mlist->updateItems(); } winrt::Microsoft::UI::Xaml::Controls::MenuFlyout ui_create_menu_flyout(UiObject* obj, UiMenu* menudef) { MenuFlyout flyout = MenuFlyout(); UiMenuItemI* it = menudef->items_begin; int index = 0; while (it) { createMenuItem[it->type](flyout.Items(), index, it, obj); it = it->next; index++; } return flyout; }