Sun, 01 Oct 2023 17:22:17 +0200
add toggle switch (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2012 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import <stdio.h> #import <stdlib.h> #import <string.h> #import "resource.h" #import "../common/properties.h" void ui_load_lang_def(char *locale, char *default_locale) { NSString *localeString = nil; char tmp[6]; if(!locale) { NSString* lang = [[NSLocale currentLocale] localeIdentifier]; if(lang) { localeString = lang; } else { [[NSString alloc]initWithUTF8String:default_locale]; } } else { localeString = [[NSString alloc]initWithUTF8String:locale]; } NSString *path = [[NSBundle mainBundle] pathForResource:localeString ofType:@"properties" inDirectory:@"locales"]; const char *p = [path UTF8String]; if(uic_load_language_file((char*)p)) { if(default_locale) { ui_load_lang_def(default_locale, NULL); } else { // cannot find any language file fprintf(stderr, "Ui Error: Cannot load language.\n"); exit(-1); } } } void ui_locales_dir(char *path) { // empty } void ui_pixmaps_dir(char *path) { // empty }