Sun, 01 Oct 2023 17:22:17 +0200
add toggle switch (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "../ui/toolkit.h" #include "../common/context.h" #include "../common/object.h" @interface UiApplicationDelegate : NSObject<NSApplicationDelegate> { } - (void)applicationWillTerminate:(NSNotification*)notification; - (BOOL)applicationShouldHandleReopen:(NSApplication *)app hasVisibleWindows:(BOOL)visible; - (BOOL)application:(NSApplication *)application openFile:(NSString *)filename; @end @interface EventWrapper : NSObject { void *data; ui_callback callback; int value; } - (EventWrapper*) initWithData: (void*)data callback:(ui_callback) f; - (void*) data; - (void) setData:(void*)d; - (ui_callback) callback; - (void) setCallback: (ui_callback)f; - (int) intval; - (void) setIntval:(int)i; - (BOOL)handleEvent:(id)sender; - (BOOL)handleStateEvent:(id)sender; - (BOOL)handleToggleEvent:(id)sender; @end @interface UiThread : NSObject { UiObject *obj; ui_threadfunc job_func; void *job_data; ui_callback finish_callback; void *finish_data; } - (id) initWithObject:(UiObject*)object; - (void) setJobFunction:(ui_threadfunc)func; - (void) setJobData:(void*)data; - (void) setFinishCallback:(ui_callback)callback; - (void) setFinishData:(void*)data; - (void) start; - (void) runJob:(id)n; - (void) finish:(id)n; @end