ui/winui/winui.vcxproj

Sun, 01 Oct 2023 17:22:17 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 01 Oct 2023 17:22:17 +0200
branch
newapi
changeset 191
6113ed66d258
parent 186
5db4979bf482
child 192
bcacd00ea955
permissions
-rw-r--r--

add toggle switch (WinUI3)

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" />
  <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" />
  <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" />
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>16.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{04d5ee2c-6076-4c7c-8b70-b0f6d602ff55}</ProjectGuid>
    <RootNamespace>winui</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
    <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
    <WindowsPackageType>None</WindowsPackageType>
    <AppxPackage>false</AppxPackage>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;UI_WINUI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <AdditionalIncludeDirectories>$(SolutionDir)..\..\ucx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>
      </AdditionalOptions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>toolkit.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\common\context.c" />
    <ClCompile Include="..\common\document.c" />
    <ClCompile Include="..\common\menu.c" />
    <ClCompile Include="..\common\object.c" />
    <ClCompile Include="..\common\properties.c" />
    <ClCompile Include="..\common\types.c" />
    <ClCompile Include="..\common\ucx_properties.c" />
    <ClCompile Include="appmenu.cpp" />
    <ClCompile Include="button.cpp" />
    <ClCompile Include="container.cpp" />
    <ClCompile Include="toolkit.cpp" />
    <ClCompile Include="util.cpp" />
    <ClCompile Include="window.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\common\context.h" />
    <ClInclude Include="..\common\document.h" />
    <ClInclude Include="..\common\menu.h" />
    <ClInclude Include="..\common\object.h" />
    <ClInclude Include="..\common\properties.h" />
    <ClInclude Include="..\common\types.h" />
    <ClInclude Include="..\common\ucx_properties.h" />
    <ClInclude Include="..\ui\button.h" />
    <ClInclude Include="..\ui\container.h" />
    <ClInclude Include="..\ui\display.h" />
    <ClInclude Include="..\ui\dnd.h" />
    <ClInclude Include="..\ui\entry.h" />
    <ClInclude Include="..\ui\graphics.h" />
    <ClInclude Include="..\ui\image.h" />
    <ClInclude Include="..\ui\menu.h" />
    <ClInclude Include="..\ui\properties.h" />
    <ClInclude Include="..\ui\range.h" />
    <ClInclude Include="..\ui\stock.h" />
    <ClInclude Include="..\ui\text.h" />
    <ClInclude Include="..\ui\toolbar.h" />
    <ClInclude Include="..\ui\toolkit.h" />
    <ClInclude Include="..\ui\tree.h" />
    <ClInclude Include="..\ui\ui.h" />
    <ClInclude Include="..\ui\window.h" />
    <ClInclude Include="appmenu.h" />
    <ClInclude Include="button.h" />
    <ClInclude Include="container.h" />
    <ClInclude Include="toolkit.h" />
    <ClInclude Include="util.h" />
    <ClInclude Include="window.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\make\vs\ucx\ucx.vcxproj">
      <Project>{27da0164-3475-43e2-a1a4-a5d07d305749}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
    <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" />
    <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" />
  </ImportGroup>
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props'))" />
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props'))" />
    <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets'))" />
  </Target>
</Project>

mercurial