Mon, 29 May 2023 12:48:42 +0200
add window container (WinUI)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "container.h" UiBoxContainer::UiBoxContainer(Grid grid, enum UiBoxContainerType type) { this->grid = grid; this->type = type; // hbox needs one row def, vbox needs one col def // all other col/row defs are created when elements are added if (type == UI_CONTAINER_HBOX) { RowDefinition rowdef = RowDefinition(); grid.RowDefinitions().Append(rowdef); } else { ColumnDefinition coldef = ColumnDefinition(); grid.ColumnDefinitions().Append(coldef); } } void UiBoxContainer::Add(Control control, UiBool fill) { GridLength gl; if (fill) { gl.Value = 1; gl.GridUnitType = GridUnitType::Star; } else { gl.Value = 0; gl.GridUnitType = GridUnitType::Auto; } if (type == UI_CONTAINER_HBOX) { ColumnDefinition coldef = ColumnDefinition(); coldef.Width(gl); grid.ColumnDefinitions().Append(coldef); grid.SetColumn(control, grid.Children().Size()); } else { RowDefinition rowdef = RowDefinition(); rowdef.Height(gl); grid.RowDefinitions().Append(rowdef); grid.SetRow(control, grid.Children().Size()); } grid.Children().Append(control); }