ui/cocoa/window.m

Fri, 28 Mar 2014 20:03:01 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Fri, 28 Mar 2014 20:03:01 +0100
changeset 10
6f263196f916
parent 7
431dde3c5fbe
child 14
e2fd132ab781
permissions
-rw-r--r--

added Cocoa implementation for menu check items (with bugs)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2012 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdio.h>

#import "window.h"
#import "menu.h"
#import "toolbar.h"
#import "container.h"
#import "../../ucx/mempool.h"
#import "../common/context.h"

static int window_default_width = 600;
static int window_default_height = 500;

@implementation UiCocoaWindow

- (UiObject*) object {
    return uiobj;
}

- (void)  setObject:(UiObject*)obj {
    uiobj = obj;
}

- (void) setMenuItems:(UcxList*)menuItems {
    UcxAllocator *allocator = uiobj->ctx->mempool->allocator;
    menus = ucx_map_new_a(allocator, 8);
    items = ucx_map_new_a(allocator, 64);
    
    UCX_FOREACH(elm, menuItems) {
        UiStateItem *item = elm->data;
        NSMenu *menu = [item->item menu];
        
        // create UiMenuItem which represents an NSMenuItem for a Window
        UiMenuItem *windowItem = ucx_mempool_malloc(uiobj->ctx->mempool, sizeof(UiMenuItem));
        windowItem->item = item->item;
        windowItem->state = 0;
        if(item->var) {
            // bind value
            UiVar *var = uic_connect_var(uiobj->ctx, item->var, UI_VAR_INTEGER);
            if(var) {
                UiInteger *value = var->value;
                value->obj = windowItem;
                value->get = ui_menuitem_get;
                value->set = ui_menuitem_set;
                value = 0;
            } else {
                // TODO: error
            }
        }
        
        // add item
        UcxList *itemList = ucx_map_get(menus, ucx_key(&menu, sizeof(void*)));
        itemList = ucx_list_append_a(allocator, itemList, windowItem);
        ucx_map_put(menus, ucx_key(&menu, sizeof(void*)), itemList);
        
        ucx_map_put(items, ucx_key(&windowItem->item, sizeof(void*)), windowItem);
    }
}

- (UiMenuItem*) getMenuItem:(NSMenuItem*)item {
    return ucx_map_get(items, ucx_key(&item, sizeof(void*)));
}

- (void) updateMenu:(NSMenu*)menu {
    UcxList *itemList = ucx_map_get(menus, ucx_key(&menu, sizeof(void*)));
    UCX_FOREACH(elm, itemList) {
        UiMenuItem *item = elm->data;
        
        [item->item setState: item->state];
    }
}

@end


/* ------------------------------ public API ------------------------------ */

UiObject* ui_window(char *title, void *window_data) {
    UcxMempool *mp = ucx_mempool_new(256);
    UiObject *obj = ucx_mempool_calloc(mp, 1, sizeof(UiObject));
    obj->ctx = uic_context(obj, mp);
    
    // create native window
    NSRect frame = NSMakeRect(
                              300,
                              200,
                              window_default_width,
                              window_default_height);
    
    UiCocoaWindow *window = [[UiCocoaWindow alloc] initWithContentRect:frame
                                styleMask:NSTitledWindowMask | NSResizableWindowMask |
                                NSClosableWindowMask | NSMiniaturizableWindowMask
                                backing:NSBackingStoreBuffered
                                defer:false];
    
    [window setObject: obj];
    NSString *titleStr = [[NSString alloc] initWithUTF8String:title];
    [window setTitle:titleStr];
    
    UiMenuDelegate *menuDelegate = ui_menu_delegate();
    [window setMenuItems: [menuDelegate items]];
    
    NSToolbar *toolbar = ui_create_toolbar();
    [window setToolbar: toolbar];
    
    obj->widget = (NSView*)window;
    obj->window = window_data;
    obj->document = NULL;
    obj->container = ui_window_container(obj, window);
    
    
    return obj;
}

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