ui/winui/window.cpp

Wed, 11 Oct 2023 23:36:03 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Wed, 11 Oct 2023 23:36:03 +0200
branch
newapi
changeset 209
770b3548906c
parent 206
7ebc5a747c6f
child 211
5d71a36b833b
permissions
-rw-r--r--

use generated App class (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "window.h"

#include "appmenu.h"
#include "commandbar.h"
#include "container.h"
#include "util.h"

#include "../common/context.h"

#include <stdlib.h>

#include <cx/mempool.h>

#include "MainWindow.xaml.h"

using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::XamlTypeInfo;
using namespace Microsoft::UI::Xaml::Markup;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;

UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {}

UiObject* ui_window(const char* title, void* window_data) {
	CxMempool* mp = cxBasicMempoolCreate(256);
	UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject));

	obj->ctx = uic_context(obj, mp);
	obj->window = window_data;

	//Window window = Window();
	Window window = make<winui::implementation::MainWindow>();
	//window.ExtendsContentIntoTitleBar(true);
	if (title) {
		wchar_t *wtitle = str2wstr(title, nullptr);
		window.Title(wtitle);
		free(wtitle);
	}

	//auto backdrop = winrt::Microsoft::UI::Xaml::Media::MicaBackdrop();
	//backdrop.Kind(winrt::Microsoft::UI::Composition::SystemBackdrops::MicaKind::Base); // alternative: BaseAlt
	// TODO: https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/system-backdrop-controller#example-use-mica-in-a-windows-appsdkwinui-3-app

	Grid grid = Grid();
	window.Content(grid);

	obj->wobj = new UiWindow(window);
	

	window.Closed([obj](IInspectable const& sender, WindowEventArgs) {
		// TODO: destroy UiObject*, context, ...
		delete obj->wobj;
	});

	obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0);

	if (uic_get_menu_list()) {
		// create/add menubar
		MenuBar mb = ui_create_menubar(obj);
		mb.VerticalAlignment(VerticalAlignment::Top);
		obj->container->Add(mb, false);
	}

	if (uic_toolbar_isenabled()) {
		// create commandbar
		CommandBar toolbar = ui_create_toolbar(obj);
		// wrap the commandbar in a stackpanel, because we
		// don't want to fill the horizontal space
		StackPanel toolbar_panel = StackPanel();
		toolbar_panel.Orientation(Orientation::Horizontal);
		toolbar_panel.Children().Append(toolbar);

		toolbar_panel.VerticalAlignment(VerticalAlignment::Top);
		obj->container->Add(toolbar_panel, false);
	}

	obj->window = window_data;

	return obj;
}

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