Tue, 23 May 2023 11:11:28 +0200
merge
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "window.h" #include <Windows.h> #undef GetCurrentTime #include <winrt/Windows.Foundation.Collections.h> #include <winrt/Windows.UI.Xaml.Interop.h> #include <winrt/Microsoft.UI.Xaml.Controls.h> #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> #include <winrt/Microsoft.UI.Xaml.Markup.h> #include <stdlib.h> using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; class UiWindow : UiWidget { public: UiWindow(const char* title) { window = Window(); } virtual void show() { window.Activate(); } Window window{ nullptr }; }; UiObject* ui_window(const char* title, void* window_data) { UiObject* obj = (UiObject*)malloc(sizeof(UiObject)); UiWindow* window = new UiWindow(title); obj->widget = window; return obj; }