Tue, 03 Oct 2023 16:30:42 +0200
add UIEXPORT macro to create a dll
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "window.h" #include <Windows.h> #undef GetCurrentTime #include <winrt/Windows.Foundation.Collections.h> #include <winrt/Windows.UI.Xaml.Interop.h> #include <winrt/Microsoft.UI.Xaml.Controls.h> #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> #include <winrt/Microsoft.UI.Xaml.Markup.h> #include <winrt/Microsoft.UI.Xaml.Media.h> #include "appmenu.h" #include "container.h" #include "util.h" #include "../common/context.h" #include <stdlib.h> #include <cx/mempool.h> using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {} UiObject* ui_window(const char* title, void* window_data) { CxMempool* mp = cxBasicMempoolCreate(256); UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject)); obj->ctx = uic_context(obj, mp); obj->window = window_data; Window window = Window(); if (title) { wchar_t *wtitle = str2wstr(title, nullptr); window.Title(wtitle); free(wtitle); } auto backdrop = winrt::Microsoft::UI::Xaml::Media::MicaBackdrop(); backdrop.Kind(winrt::Microsoft::UI::Composition::SystemBackdrops::MicaKind::Base); // alternative: BaseAlt // TODO: https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/system-backdrop-controller#example-use-mica-in-a-windows-appsdkwinui-3-app Grid grid = Grid(); window.Content(grid); obj->wobj = new UiWindow(window); window.Closed([obj](IInspectable const& sender, WindowEventArgs) { // TODO: destroy UiObject*, context, ... delete obj->wobj; }); obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0); if (uic_get_menu_list()) { // create/add menubar MenuBar mb = ui_create_menubar(obj); mb.VerticalAlignment(VerticalAlignment::Top); obj->container->Add(mb, false); } obj->window = window_data; return obj; }