Sun, 17 Nov 2024 15:21:50 +0100
add public function for getting the UiContext UCX mempool
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: graphics.h * Author: Olaf * * Created on 22. Januar 2017, 18:34 */ #ifndef GRAPHICS_H #define GRAPHICS_H #include "toolkit.h" #include "../ui/graphics.h" #ifdef __cplusplus extern "C" { #endif typedef struct UiDrawEvent { UiObject *obj; ui_drawfunc draw; void *userdata; } UiDrawEvent; typedef struct UiWPFGraphics { UiGraphics g; void *gc; } UiWPFGraphics; typedef void(*ui_draw_callback)(void *gc, UiDrawEvent *event, int width, int height); UI_IMPORT UIWIDGET __stdcall UIdrawingarea(void *container, ui_draw_callback f, void *userdata); UI_IMPORT void __stdcall UIdrawingarea_redraw(UIWIDGET drawingarea); void ui_draw_event(void *gc, UiDrawEvent *event, int width, int height); // drawing functions UI_IMPORT void __stdcall UIgraphics_color(UiGraphics *g, int red, int green, int blue); UI_IMPORT void __stdcall UIdraw_line(UiGraphics *g, int x1, int y1, int x2, int y2); UI_IMPORT void __stdcall UIdraw_rect(UiGraphics *g, int x, int y, int w, int h, int fill); //void UIdraw_text(UiGraphics *g, int x, int y, UiTextLayout *text); #ifdef __cplusplus } #endif #endif /* GRAPHICS_H */