ui/winui/toolkit.cpp

Thu, 15 Feb 2024 21:33:08 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Thu, 15 Feb 2024 21:33:08 +0100
branch
newapi
changeset 262
81778b9589d0
parent 235
9c79f00fbf36
child 373
2eede3d98aba
permissions
-rw-r--r--

port progressbar to new API (GTK)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "toolkit.h"

#include <cx/allocator.h>
#include <cx/mempool.h>

#include "../common/context.h"
#include "../common/document.h"
#include "../common/toolbar.h"

#include "icons.h"

#include "MainWindow.xaml.h"

#include "App.xaml.h"

using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::XamlTypeInfo;
using namespace Microsoft::UI::Xaml::Markup;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;
using namespace Windows::UI::Core;

static const char* application_name;

static ui_callback   startup_func;
static void* startup_data;

static ui_callback   open_func;
void* open_data;

static ui_callback   exit_func;
void* exit_data;

static ui_callback   appclose_fnc;

static void* appclose_udata;


static UiObject* active_window;

static winrt::Microsoft::UI::Dispatching::DispatcherQueue uiDispatcherQueue = { nullptr };

void ui_app_run_startup() {
	uiDispatcherQueue = winrt::Microsoft::UI::Dispatching::DispatcherQueue::GetForCurrentThread();
	
	if (startup_func) {
		startup_func(NULL, startup_data);
	}
}

class App : public ApplicationT<App, IXamlMetadataProvider> {
public:
	void OnLaunched(LaunchActivatedEventArgs const&) {
		Resources().MergedDictionaries().Append(XamlControlsResources());
		if (startup_func) {
			startup_func(NULL, startup_data);
		}

		//auto window = make<winui::implementation::MainWindow>();
		//window.Activate();
	}
	IXamlType GetXamlType(TypeName const& type) {
		return provider.GetXamlType(type);
	}
	IXamlType GetXamlType(hstring const& fullname) {
		return provider.GetXamlType(fullname);
	}
	com_array<XmlnsDefinition> GetXmlnsDefinitions() {
		return provider.GetXmlnsDefinitions();
	}
private:
	XamlControlsXamlMetaDataProvider provider;
};

UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {}

extern "C" void destroy_ui_window_wrapper(void* ptr) {
	UiWindow* win = (UiWindow*)ptr;
	delete win;
}

extern "C" void destroy_ui_widget_wrapper(void* ptr) {
	UiWidget* widget = (UiWidget*)ptr;
	delete widget;
}

extern "C" void destroy_ui_container_wrapper(void* ptr) {
	UiContainer* ctn = (UiContainer*)ptr;
	delete ctn;
}

void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) {
	cxMempoolRegister(ctx->mp, win, destroy_ui_window_wrapper);
}

void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) {
	cxMempoolRegister(ctx->mp, widget, destroy_ui_widget_wrapper);
}

void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container) {
	cxMempoolRegister(ctx->mp, container, destroy_ui_container_wrapper);
}


UiEvent ui_create_int_event(UiObject* obj, int64_t i) {
	UiEvent evt;
	evt.obj = obj;
	evt.window = obj->window;
	evt.document = obj->ctx->document;
	evt.eventdata = nullptr;
	evt.intval = i;
	return evt;
}


#include <MddBootstrap.h>

void ui_appsdk_bootstrap(void) {
	const UINT32 majorMinorVersion{ 0x00010002 };
	PCWSTR versionTag{ L"" };
	const PACKAGE_VERSION minVersion{};

	const HRESULT hr = MddBootstrapInitialize(majorMinorVersion, versionTag, minVersion);
	if (FAILED(hr)) {
		exit(102);
	}
}

void ui_init(const char* appname, int argc, char** argv) {
	application_name = appname;

	//ui_appsdk_bootstrap();

	uic_init_global_context();
	uic_docmgr_init();
	uic_toolbar_init();
}

const char* ui_appname() {
	return application_name;
}

void ui_onstartup(ui_callback f, void* userdata) {
	startup_func = f;
	startup_data = userdata;
}

void ui_onopen(ui_callback f, void* userdata) {
	open_func = f;
	open_data = userdata;
}

void ui_onexit(ui_callback f, void* userdata) {
	exit_func = f;
	exit_data = userdata;
}

void ui_main() {
	/*
	init_apartment();
	//Application::Start([](auto&&) {make<App>(); });

	::winrt::Microsoft::UI::Xaml::Application::Start(
		[](auto&&)
		{
			::winrt::make<::winrt::winui::implementation::App>();
		});
		*/
	{
		void (WINAPI * pfnXamlCheckProcessRequirements)();
		auto module = ::LoadLibrary(L"Microsoft.ui.xaml.dll");
		if (module)
		{
			pfnXamlCheckProcessRequirements = reinterpret_cast<decltype(pfnXamlCheckProcessRequirements)>(GetProcAddress(module, "XamlCheckProcessRequirements"));
			if (pfnXamlCheckProcessRequirements)
			{
				(*pfnXamlCheckProcessRequirements)();
			}

			::FreeLibrary(module);
		}
	}

	winrt::init_apartment(winrt::apartment_type::single_threaded);
	::winrt::Microsoft::UI::Xaml::Application::Start(
		[](auto&&)
		{
			::winrt::make<::winrt::winui::implementation::App>();
		});
}

class UiWin {
public:
	Window window;
};

void ui_show(UiObject* obj) {
	if (obj->wobj) {
		obj->wobj->window.Activate();
	} else {
		// TODO
	}
}

void ui_close(UiObject* obj) {

}

static void ui_job_finished(UiJob *job) {
	UiEvent event;
	event.obj = job->obj;
	event.window = job->obj->window;
	event.document = job->obj->ctx->document;
	event.intval = 0;
	event.eventdata = NULL;
	job->finish_callback(&event, job->finish_data);
}

static void ui_job_thread(UiJob* job) {
	if (!job->job_func(job->job_data) && job->finish_callback) {
		bool isQueued = uiDispatcherQueue.TryEnqueue([job]()
		{
			UiEvent event;
			event.obj = job->obj;
			event.window = job->obj->window;
			event.document = job->obj->ctx->document;
			event.intval = 0;
			event.eventdata = NULL;
			job->finish_callback(&event, job->finish_data);
			delete job;
		});
		if (!isQueued) {
			// TODO: error or try again?
			exit(-1);
		}
	}
	else {
		delete job;
	}
}

UIEXPORT void ui_job(UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) {
	UiJob* job = new UiJob;
	job->obj = obj;
	job->job_func = tf;
	job->job_data = td;
	job->finish_callback = f;
	job->finish_data = fd;

	std::thread jobThread(ui_job_thread, job);
	jobThread.detach();
}

UIEXPORT void ui_call_mainthread(ui_threadfunc tf, void* td) {
	bool isQueued = uiDispatcherQueue.TryEnqueue([tf, td]()
	{
		(void)tf(td);
	});
	if (!isQueued) {
		// TODO: error or try again?
		exit(-1);
	}
}

static UiJob kill_job; // &kill_job indicates to stop the thread

static void ui_threadpool_run(UiThreadpool* pool) {
	for (;;) {
		UiJob* job = pool->GetJob();
		if (job == &kill_job) {
			return;
		}
		else if (job) {
			ui_job_thread(job);
		}
	}
}

UiThreadpool::UiThreadpool(int nthreads) {
	for (int i = 0; i < nthreads; i++) {
		std::thread thread(ui_threadpool_run, this);
		thread.detach();
	}
}

void UiThreadpool::EnqueueJob(UiJob* job)
{
	std::unique_lock<std::mutex> lock(mutex);
	queue.push(job);
	lock.unlock();
	condition.notify_one();
}

UiJob* UiThreadpool::GetJob() {
	std::unique_lock<std::mutex> lock(mutex);

	UiJob* job = nullptr;
	while (!job) {
		if (queue.empty()) {
			condition.wait(lock);
			continue;
		}
		else
		{
			job = queue.front();
			queue.pop();
		}
	}

	return job;
}

UIEXPORT UiThreadpool* ui_threadpool_create(int nthreads) {
	return new UiThreadpool(nthreads);
}

UIEXPORT void ui_threadpool_destroy(UiThreadpool* pool) {
	// TODO
}

UIEXPORT void ui_threadpool_job(UiThreadpool* pool, UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) {
	UiJob* job = new UiJob;
	job->obj = obj;
	job->job_func = tf;
	job->job_data = td;
	job->finish_callback = f;
	job->finish_data = fd;
	pool->EnqueueJob(job);
}

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