ui/ui/dnd.h

Fri, 20 Oct 2023 16:34:33 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Fri, 20 Oct 2023 16:34:33 +0200
branch
newapi
changeset 224
88bc21b19213
parent 147
2e384acc89a6
child 243
9f66c31a27ed
permissions
-rw-r--r--

add minimal working dnd implementation (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2017 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef UI_DND_H
#define UI_DND_H

#include "toolkit.h"

#ifdef __cplusplus
extern "C" {
#endif
    
#define UI_DND_FILE_TARGET "XdndDirectSave0"
    
UIEXPORT void ui_selection_settext(UiDnD *sel, char *str, int len);
UIEXPORT void ui_selection_seturis(UiDnD *sel, char **uris, int nelm);

UIEXPORT char* ui_selection_gettext(UiDnD *sel);
UIEXPORT char** ui_selection_geturis(UiDnD *sel, size_t *nelm);


#ifdef __cplusplus
}
#endif

#endif /* UI_DND_H */

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