Sun, 15 Dec 2024 11:59:30 +0100
implement motif menu/menu item
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <stdarg.h> #include "menu.h" #include "button.h" #include "toolkit.h" #include "stock.h" #include "container.h" #include "../common/context.h" #include "../common/menu.h" #include "../ui/window.h" #include <cx/linked_list.h> #include <cx/array_list.h> static ui_menu_add_f createMenuItem[] = { /* UI_MENU */ add_menu_widget, /* UI_MENU_ITEM */ add_menuitem_widget, /* UI_MENU_CHECK_ITEM */ add_checkitem_widget, /* UI_MENU_RADIO_ITEM */ add_radioitem_widget, /* UI_MENU_ITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_CHECKITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_RADIOITEM_LIST */ add_menuitem_list_widget, /* UI_MENU_SEPARATOR */ add_menuseparator_widget }; void ui_create_menubar(UiObject *obj, Widget window) { UiMenu *menus_begin = uic_get_menu_list(); if(!menus_begin) { return; } Widget menubar = XmCreateMenuBar(window, "menubar", NULL, 0); XtManageChild(menubar); UiMenu *ls = menus_begin; while(ls) { UiMenu *menu = ls; add_menu_widget(menubar, 0, &menu->item, obj); ls = (UiMenu*)ls->item.next; } } void ui_add_menu_items(Widget parent, int i, UiMenu *menu, UiObject *obj) { UiMenuItemI *it = menu->items_begin; int index = 0; while(it) { createMenuItem[it->type](parent, index, it, obj); it = it->next; index++; } } void add_menu_widget(Widget parent, int i, UiMenuItemI *item, UiObject *obj) { UiMenu *menu = (UiMenu*)item; Arg args[4]; int n = 0; XmString s = NULL; if(menu->label) { s = XmStringCreateLocalized((char*)menu->label); XtSetArg(args[n], XmNlabelString, s); n++; } Widget submenu = XmVaCreateSimplePulldownMenu(parent, "menu_pulldown", i, NULL, NULL); XtSetArg(args[n], XmNsubMenuId, submenu); n++; Widget menuItem = XtCreateManagedWidget( "menuitem", xmCascadeButtonWidgetClass, parent, args, n); if(s) { XmStringFree(s); } ui_add_menu_items(submenu, i, menu, obj); } void add_menuitem_widget(Widget parent, int i, UiMenuItemI *item, UiObject *obj) { UiMenuItem *it = (UiMenuItem*)item; XmString s = NULL; Arg args[4]; int n = 0; if(it->label) { s = XmStringCreateLocalized((char*)it->label); XtSetArg(args[n], XmNlabelString, s); n++; } Widget mitem = XtCreateManagedWidget( "menubutton", xmPushButtonWidgetClass, parent, args, n); if(s) { XmStringFree(s); } } void add_menuseparator_widget(Widget p, int i, UiMenuItemI *item, UiObject *obj) { } void add_checkitem_widget(Widget p, int i, UiMenuItemI *item, UiObject *obj) { } void add_radioitem_widget(Widget p, int index, UiMenuItemI *item, UiObject *obj) { } void add_checkitemnv_widget(Widget p, int i, UiMenuItemI *item, UiObject *obj) { } void add_menuitem_list_widget(Widget p, int i, UiMenuItemI *item, UiObject *obj) { }