ui/wpf/UIwrapper/UIwrapper/toolkit.cpp

Sat, 31 Jan 2015 11:51:54 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sat, 31 Jan 2015 11:51:54 +0100
changeset 83
a38aec91bd66
parent 82
0cdb8089a29f
child 135
b9dc9cdfa23a
permissions
-rw-r--r--

added box layout and button (WPF)

// Dies ist die Haupt-DLL.

#include "stdafx.h"
#include <stdio.h>

#include "toolkit.h"

#using "UIcore.dll"


void* ObjectToPtr(Object ^obj) {
	GCHandle handle = GCHandle::Alloc(obj);
	IntPtr pointer = GCHandle::ToIntPtr(handle);
	return pointer.ToPointer();
}

Object^ PtrToObject(void *ptr) {
	GCHandle h = GCHandle::FromIntPtr(IntPtr(ptr));
	Object^ object = h.Target;
	h.Free();
	return object;
}

// EventWrapper

ObjEventWrapper::ObjEventWrapper(UIcallback callback, void *eventdata) {
	this->callback = callback;
	this->eventdata = eventdata;
	action = gcnew Action<IntPtr>(this, &ObjEventWrapper::Callback);
}

Action<IntPtr>^ ObjEventWrapper::GetAction() {
	return action;
}

void ObjEventWrapper::Callback(IntPtr uiobj) {
	if (callback) {
		callback(uiobj.ToPointer(), eventdata);
	}
}


EventWrapper::EventWrapper(UIcallback callback, void *eventdata) {
	this->callback = callback;
	this->eventdata = eventdata;
}

void EventWrapper::Callback(Object ^sender, RoutedEventArgs ^e) {
	if (callback) {
		callback(NULL, eventdata);
	}
}



UI_EXPORT void __stdcall UIinit(char *appname) {
	UI::Application ^app = UI::Application::GetInstance();
	app->Name = gcnew String(appname);
}

UI_EXPORT void __stdcall UImain() {
	Thread ^thread = UI::Application::GetInstance()->Start();
	thread->Join();
}

UI_EXPORT void __stdcall UIshow(gcroot<UI::MainWindow^> *window) {
	(*window)->ShowWindow();
}

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