11 days ago
implement first toolkit functions (WIN32)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "toolkit.h" #include "Windows.h" #include "../common/properties.h" #include <stdio.h> #include <stdlib.h> static const char *application_name; static ui_callback startup_func; static void *startup_data; static ui_callback open_func; void *open_data; static ui_callback exit_func; void *exit_data; void ui_init(const char *appname, int argc, char **argv) { application_name = appname; } const char* ui_appname() { return application_name; } void ui_onstartup(ui_callback f, void *userdata) { startup_func = f; startup_data = userdata; } void ui_onopen(ui_callback f, void *userdata) { open_func = f; open_data = userdata; } void ui_onexit(ui_callback f, void *userdata) { exit_func = f; exit_data = userdata; } void ui_main() { if(startup_func) { startup_func(NULL, startup_data); } // event loop MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } if(exit_func) { exit_func(NULL, exit_data); } uic_store_app_properties(); }