ui/winui/label.cpp

Fri, 26 Jan 2024 17:17:14 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Fri, 26 Jan 2024 17:17:14 +0100
branch
newapi
changeset 229
a952760955b4
parent 221
a82d9beaa94a
child 231
e160bb392148
permissions
-rw-r--r--

add menu item list (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "label.h"
#include "text.h"
#include "util.h"

#include "toolkit.h"
#include "container.h"
#include "../common/object.h"
#include "../common/context.h"

using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;
using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;

UIWIDGET ui_label_create(UiObject* obj, UiLabelArgs args) {
    UiObject* current = uic_current_obj(obj);

    // create textbox and toolkit wrapper
    TextBlock label = TextBlock();
    if (args.label) {
        wchar_t* wlabel = str2wstr(args.label, nullptr);
        label.Text(wlabel);
        free(wlabel);
    }

    UIElement elm = label;
    UiWidget* widget = new UiWidget(elm);
    ui_context_add_widget_destructor(current->ctx, widget);
    
    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING);
    if (var) {
        UiString* value = (UiString*)var->value;
        value->obj = widget;
        value->get = ui_label_get;
        value->set = ui_label_set;

        // listener for notifying observers
        // TODO:
    }

    // add label to current container
    UI_APPLY_LAYOUT1(current, args);

    current->container->Add(label, false);

    return widget;
}

UIWIDGET ui_llabel_create(UiObject* obj, UiLabelArgs args) {
    args.align = UI_ALIGN_LEFT;
    return ui_label_create(obj, args);
}

UIWIDGET ui_rlabel_create(UiObject* obj, UiLabelArgs args) {
    args.align = UI_ALIGN_RIGHT;
    return ui_label_create(obj, args);
}



char* ui_label_get(UiString* str) {
    UiWidget* widget = (UiWidget*)str->obj;
    TextBlock box = widget->uielement.as<TextBlock>();
    std::wstring wstr(box.Text());
    return ui_string_get(str, wstr);
}

void  ui_label_set(UiString* str, const char* newvalue) {
    UiWidget* widget = (UiWidget*)str->obj;
    TextBox box = widget->uielement.as<TextBox>();
    box.Text(ui_string_set(str, newvalue));
}


// -------------------- progressbar -------------------------

UIWIDGET ui_progressbar_create(UiObject* obj, UiProgressbarArgs args) {
    UiObject* current = uic_current_obj(obj);

    // create textbox and toolkit wrapper
    ProgressBar progressbar = ProgressBar();
    progressbar.Minimum(args.min);
    progressbar.Maximum(args.max == 0 ? 100 : args.max);
    if (args.width > 0) {
        progressbar.Width(args.width);
    }

    UIElement elm = progressbar;
    UiWidget* widget = new UiWidget(elm);
    ui_context_add_widget_destructor(current->ctx, widget);

    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE);
    if (var) {
        UiDouble* value = (UiDouble*)var->value;
        value->obj = widget;
        value->get = ui_progressbar_get;
        value->set = ui_progressbar_set;

        // listener for notifying observers
        // TODO:
    }

    // add button to current container
    UI_APPLY_LAYOUT1(current, args);

    current->container->Add(progressbar, false);

    return widget;
}

double ui_progressbar_get(UiDouble * d) {
    UiWidget* widget = (UiWidget*)d->obj;
    ProgressBar progressbar = widget->uielement.as<ProgressBar>();
    d->value = progressbar.Value();
    return d->value;
}

void  ui_progressbar_set(UiDouble * d, double newvalue) {
    UiWidget* widget = (UiWidget*)d->obj;
    ProgressBar progressbar = widget->uielement.as<ProgressBar>();
    d->value = newvalue;
    progressbar.Value(newvalue);
}

UIWIDGET ui_progressspinner_create(UiObject* obj, UiProgressbarSpinnerArgs args) {
    UiObject* current = uic_current_obj(obj);

    // create textbox and toolkit wrapper
    ProgressRing spinner = ProgressRing();
    spinner.IsActive(false);

    UIElement elm = spinner;
    UiWidget* widget = new UiWidget(elm);
    ui_context_add_widget_destructor(current->ctx, widget);

    UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE);
    if (var) {
        UiInteger* value = (UiInteger*)var->value;
        value->obj = widget;
        value->get = ui_progressspinner_get;
        value->set = ui_progressspinner_set;

        // listener for notifying observers
        // TODO:
    }

    // add button to current container
    UI_APPLY_LAYOUT1(current, args);

    current->container->Add(spinner, false);

    return widget;
}

int64_t ui_progressspinner_get(UiInteger * i) {
    UiWidget* widget = (UiWidget*)i->obj;
    ProgressRing spinner = widget->uielement.as<ProgressRing>();
    i->value = spinner.IsActive();
    return i->value;
}

void  ui_progressspinner_set(UiInteger * i, int64_t newvalue) {
    UiWidget* widget = (UiWidget*)i->obj;
    ProgressRing spinner = widget->uielement.as<ProgressRing>();
    i->value = newvalue != 0 ? 1 : 0;
    spinner.IsActive(i->value);
}

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