Fri, 26 Jan 2024 17:17:14 +0100
add menu item list (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "label.h" #include "text.h" #include "util.h" #include "toolkit.h" #include "container.h" #include "../common/object.h" #include "../common/context.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; UIWIDGET ui_label_create(UiObject* obj, UiLabelArgs args) { UiObject* current = uic_current_obj(obj); // create textbox and toolkit wrapper TextBlock label = TextBlock(); if (args.label) { wchar_t* wlabel = str2wstr(args.label, nullptr); label.Text(wlabel); free(wlabel); } UIElement elm = label; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); if (var) { UiString* value = (UiString*)var->value; value->obj = widget; value->get = ui_label_get; value->set = ui_label_set; // listener for notifying observers // TODO: } // add label to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(label, false); return widget; } UIWIDGET ui_llabel_create(UiObject* obj, UiLabelArgs args) { args.align = UI_ALIGN_LEFT; return ui_label_create(obj, args); } UIWIDGET ui_rlabel_create(UiObject* obj, UiLabelArgs args) { args.align = UI_ALIGN_RIGHT; return ui_label_create(obj, args); } char* ui_label_get(UiString* str) { UiWidget* widget = (UiWidget*)str->obj; TextBlock box = widget->uielement.as<TextBlock>(); std::wstring wstr(box.Text()); return ui_string_get(str, wstr); } void ui_label_set(UiString* str, const char* newvalue) { UiWidget* widget = (UiWidget*)str->obj; TextBox box = widget->uielement.as<TextBox>(); box.Text(ui_string_set(str, newvalue)); } // -------------------- progressbar ------------------------- UIWIDGET ui_progressbar_create(UiObject* obj, UiProgressbarArgs args) { UiObject* current = uic_current_obj(obj); // create textbox and toolkit wrapper ProgressBar progressbar = ProgressBar(); progressbar.Minimum(args.min); progressbar.Maximum(args.max == 0 ? 100 : args.max); if (args.width > 0) { progressbar.Width(args.width); } UIElement elm = progressbar; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); if (var) { UiDouble* value = (UiDouble*)var->value; value->obj = widget; value->get = ui_progressbar_get; value->set = ui_progressbar_set; // listener for notifying observers // TODO: } // add button to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(progressbar, false); return widget; } double ui_progressbar_get(UiDouble * d) { UiWidget* widget = (UiWidget*)d->obj; ProgressBar progressbar = widget->uielement.as<ProgressBar>(); d->value = progressbar.Value(); return d->value; } void ui_progressbar_set(UiDouble * d, double newvalue) { UiWidget* widget = (UiWidget*)d->obj; ProgressBar progressbar = widget->uielement.as<ProgressBar>(); d->value = newvalue; progressbar.Value(newvalue); } UIWIDGET ui_progressspinner_create(UiObject* obj, UiProgressbarSpinnerArgs args) { UiObject* current = uic_current_obj(obj); // create textbox and toolkit wrapper ProgressRing spinner = ProgressRing(); spinner.IsActive(false); UIElement elm = spinner; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_DOUBLE); if (var) { UiInteger* value = (UiInteger*)var->value; value->obj = widget; value->get = ui_progressspinner_get; value->set = ui_progressspinner_set; // listener for notifying observers // TODO: } // add button to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(spinner, false); return widget; } int64_t ui_progressspinner_get(UiInteger * i) { UiWidget* widget = (UiWidget*)i->obj; ProgressRing spinner = widget->uielement.as<ProgressRing>(); i->value = spinner.IsActive(); return i->value; } void ui_progressspinner_set(UiInteger * i, int64_t newvalue) { UiWidget* widget = (UiWidget*)i->obj; ProgressRing spinner = widget->uielement.as<ProgressRing>(); i->value = newvalue != 0 ? 1 : 0; spinner.IsActive(i->value); }