Fri, 26 Jan 2024 17:17:14 +0100
add menu item list (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "window.h" #include "appmenu.h" #include "commandbar.h" #include "container.h" #include "util.h" #include "../common/context.h" #include <stdlib.h> #include <cx/mempool.h> #include "MainWindow.xaml.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::Controls::Primitives; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {} UiObject* ui_window(const char* title, void* window_data) { CxMempool* mp = cxBasicMempoolCreate(256); UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject)); obj->ctx = uic_context(obj, mp); obj->window = window_data; Window window = Window(); //Window window = make<winui::implementation::MainWindow>(); winrt::Windows::Foundation::Uri resourceLocator{ L"ms-appx:///MainWindow.xaml" }; Application::LoadComponent(window, resourceLocator, ComponentResourceLocation::Nested); window.ExtendsContentIntoTitleBar(true); Grid grid = Grid(); window.Content(grid); StackPanel titleBar = StackPanel(); Thickness titleBarPadding = { 10, 5, 5, 10 }; titleBar.Padding(titleBarPadding); titleBar.Orientation(Orientation::Horizontal); TextBlock titleLabel = TextBlock(); titleBar.Children().Append(titleLabel); if (title) { wchar_t* wtitle = str2wstr(title, nullptr); window.Title(wtitle); titleLabel.Text(hstring(wtitle)); free(wtitle); } window.SetTitleBar(titleBar); obj->wobj = new UiWindow(window); ui_context_add_window_destructor(obj->ctx, obj->wobj); window.Closed([obj](IInspectable const& sender, WindowEventArgs) { cxMempoolDestroy(obj->ctx->mp); }); obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0); titleBar.VerticalAlignment(VerticalAlignment::Top); obj->container->Add(titleBar, false); if (uic_get_menu_list()) { // create/add menubar MenuBar mb = ui_create_menubar(obj); mb.VerticalAlignment(VerticalAlignment::Top); obj->container->Add(mb, false); } if (uic_toolbar_isenabled()) { // create a grid for the toolbar: ColumnDefinitions="Auto, *, Auto" Grid toolbar_grid = Grid(); GridLength gl; gl.Value = 0; gl.GridUnitType = GridUnitType::Auto; ColumnDefinition coldef0 = ColumnDefinition(); coldef0.Width(gl); toolbar_grid.ColumnDefinitions().Append(coldef0); gl.Value = 1; gl.GridUnitType = GridUnitType::Star; ColumnDefinition coldef1 = ColumnDefinition(); coldef1.Width(gl); toolbar_grid.ColumnDefinitions().Append(coldef1); gl.Value = 0; gl.GridUnitType = GridUnitType::Auto; ColumnDefinition coldef2 = ColumnDefinition(); coldef2.Width(gl); toolbar_grid.ColumnDefinitions().Append(coldef2); // rowdef gl.Value = 0; gl.GridUnitType = GridUnitType::Auto; RowDefinition rowdef = RowDefinition(); rowdef.Height(gl); toolbar_grid.RowDefinitions().Append(rowdef); // create commandbar CxList* def_l = uic_get_toolbar_defaults(UI_TOOLBAR_LEFT); CxList* def_c = uic_get_toolbar_defaults(UI_TOOLBAR_CENTER); CxList* def_r = uic_get_toolbar_defaults(UI_TOOLBAR_RIGHT); bool addappmenu = true; if (def_r->size > 0) { CommandBar toolbar_r = ui_create_toolbar(obj, def_r, addappmenu); toolbar_grid.SetColumn(toolbar_r, 2); toolbar_grid.SetRow(toolbar_r, 0); toolbar_grid.Children().Append(toolbar_r); addappmenu = false; } if (def_c->size > 0) { CommandBar toolbar_c = ui_create_toolbar(obj, def_c, addappmenu); toolbar_c.HorizontalAlignment(HorizontalAlignment::Center); toolbar_grid.SetColumn(toolbar_c, 1); toolbar_grid.SetRow(toolbar_c, 0); toolbar_grid.Children().Append(toolbar_c); addappmenu = false; } if (def_l->size > 0) { CommandBar toolbar_l = ui_create_toolbar(obj, def_l, addappmenu); toolbar_grid.SetColumn(toolbar_l, 0); toolbar_grid.SetRow(toolbar_l, 0); toolbar_grid.Children().Append(toolbar_l); } toolbar_grid.VerticalAlignment(VerticalAlignment::Top); obj->container->Add(toolbar_grid, false); } obj->window = window_data; return obj; }