ui/winui/window.cpp

Fri, 26 Jan 2024 17:17:14 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Fri, 26 Jan 2024 17:17:14 +0100
branch
newapi
changeset 229
a952760955b4
parent 226
4eef1d49f794
child 241
c51dd0e9ecb7
permissions
-rw-r--r--

add menu item list (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "window.h"

#include "appmenu.h"
#include "commandbar.h"
#include "container.h"
#include "util.h"

#include "../common/context.h"

#include <stdlib.h>

#include <cx/mempool.h>

#include "MainWindow.xaml.h"


using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::Controls::Primitives;
using namespace Microsoft::UI::Xaml::XamlTypeInfo;
using namespace Microsoft::UI::Xaml::Markup;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;

UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {}

UiObject* ui_window(const char* title, void* window_data) {
	CxMempool* mp = cxBasicMempoolCreate(256);
	UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject));

	obj->ctx = uic_context(obj, mp);
	obj->window = window_data;

	Window window = Window();
	//Window window = make<winui::implementation::MainWindow>();

	winrt::Windows::Foundation::Uri resourceLocator{ L"ms-appx:///MainWindow.xaml" };
	Application::LoadComponent(window, resourceLocator, ComponentResourceLocation::Nested);

	window.ExtendsContentIntoTitleBar(true);

	Grid grid = Grid();
	window.Content(grid);

	StackPanel titleBar = StackPanel();
	Thickness titleBarPadding = { 10, 5, 5, 10 };
	titleBar.Padding(titleBarPadding);
	titleBar.Orientation(Orientation::Horizontal);
	TextBlock titleLabel = TextBlock();
	titleBar.Children().Append(titleLabel);

	if (title) {
		wchar_t* wtitle = str2wstr(title, nullptr);
		window.Title(wtitle);
		titleLabel.Text(hstring(wtitle));
		free(wtitle);
	}

	window.SetTitleBar(titleBar);

	obj->wobj = new UiWindow(window);
	ui_context_add_window_destructor(obj->ctx, obj->wobj);

	window.Closed([obj](IInspectable const& sender, WindowEventArgs) {
		cxMempoolDestroy(obj->ctx->mp);
	});

	obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0);

	titleBar.VerticalAlignment(VerticalAlignment::Top);
	obj->container->Add(titleBar, false);

	if (uic_get_menu_list()) {
		// create/add menubar
		MenuBar mb = ui_create_menubar(obj);
		mb.VerticalAlignment(VerticalAlignment::Top);
		obj->container->Add(mb, false);
	}

	if (uic_toolbar_isenabled()) {
		// create a grid for the toolbar: ColumnDefinitions="Auto, *, Auto"
		Grid toolbar_grid = Grid();
		GridLength gl;
		gl.Value = 0;
		gl.GridUnitType = GridUnitType::Auto;

		ColumnDefinition coldef0 = ColumnDefinition();
		coldef0.Width(gl);
		toolbar_grid.ColumnDefinitions().Append(coldef0);

		gl.Value = 1;
		gl.GridUnitType = GridUnitType::Star;
		ColumnDefinition coldef1 = ColumnDefinition();
		coldef1.Width(gl);
		toolbar_grid.ColumnDefinitions().Append(coldef1);

		gl.Value = 0;
		gl.GridUnitType = GridUnitType::Auto;
		ColumnDefinition coldef2 = ColumnDefinition();
		coldef2.Width(gl);
		toolbar_grid.ColumnDefinitions().Append(coldef2);

		// rowdef
		gl.Value = 0;
		gl.GridUnitType = GridUnitType::Auto;
		RowDefinition rowdef = RowDefinition();
		rowdef.Height(gl);
		toolbar_grid.RowDefinitions().Append(rowdef);


		// create commandbar
		CxList* def_l = uic_get_toolbar_defaults(UI_TOOLBAR_LEFT);
		CxList* def_c = uic_get_toolbar_defaults(UI_TOOLBAR_CENTER);
		CxList* def_r = uic_get_toolbar_defaults(UI_TOOLBAR_RIGHT);

		bool addappmenu = true;
		if (def_r->size > 0) {
			CommandBar toolbar_r = ui_create_toolbar(obj, def_r, addappmenu);
			toolbar_grid.SetColumn(toolbar_r, 2);
			toolbar_grid.SetRow(toolbar_r, 0);
			toolbar_grid.Children().Append(toolbar_r);
			addappmenu = false;
		}
		if (def_c->size > 0) {
			CommandBar toolbar_c = ui_create_toolbar(obj, def_c, addappmenu);
			toolbar_c.HorizontalAlignment(HorizontalAlignment::Center);
			toolbar_grid.SetColumn(toolbar_c, 1);
			toolbar_grid.SetRow(toolbar_c, 0);
			toolbar_grid.Children().Append(toolbar_c);
			addappmenu = false;
		}
		if (def_l->size > 0) {
			CommandBar toolbar_l = ui_create_toolbar(obj, def_l, addappmenu);
			toolbar_grid.SetColumn(toolbar_l, 0);
			toolbar_grid.SetRow(toolbar_l, 0);
			toolbar_grid.Children().Append(toolbar_l);
		}

		toolbar_grid.VerticalAlignment(VerticalAlignment::Top);
		obj->container->Add(toolbar_grid, false);
	}

	obj->window = window_data;

	return obj;
}

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