Thu, 12 Oct 2023 14:09:04 +0200
add cleanup code for wrapper objects (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <ucx/map.h> #include "stock.h" #include "../ui/properties.h" static UcxMap *stock_items; void ui_stock_init() { stock_items = ucx_map_new(64); ui_add_stock_item(UI_STOCK_NEW, "New", "document-new"); ui_add_stock_item(UI_STOCK_OPEN, "Open", "document-open"); ui_add_stock_item(UI_STOCK_SAVE, "Save", "document-save"); ui_add_stock_item(UI_STOCK_SAVE_AS, "Save as ...", "document-save-as"); ui_add_stock_item(UI_STOCK_REVERT_TO_SAVED, "Revert to saved", "document-revert"); ui_add_stock_item(UI_STOCK_CLOSE, "Close", "window-close"); ui_add_stock_item(UI_STOCK_UNDO, "Undo", "edit-undo"); ui_add_stock_item(UI_STOCK_REDO, "Redo", "edit-redo"); ui_add_stock_item(UI_STOCK_GO_BACK, "Back", "go-previous"); ui_add_stock_item(UI_STOCK_GO_FORWARD, "Forward", "go-next"); ui_add_stock_item(UI_STOCK_CUT, "Cut", "edit-cut"); ui_add_stock_item(UI_STOCK_COPY, "Copy", "edit-copy"); ui_add_stock_item(UI_STOCK_PASTE, "Paste", "edit-paste"); ui_add_stock_item(UI_STOCK_DELETE, "Delete", "edit-delete"); } void ui_add_stock_item(char *id, char *label, char *icon) { UiStockItem *item = new UiStockItem(label, icon); ucx_map_cstr_put(stock_items, id, item); } UiStockItem* ui_get_stock_item(char *id) { UiStockItem *item = (UiStockItem*)ucx_map_cstr_get(stock_items, id); if(item) { char *label = uistr_n(id); if(label) { item->label = label; } } return item; } UiStockItem::UiStockItem(char* label, char* icon_name) { this->label = label; this->icon_name = icon_name; }