Thu, 12 Oct 2023 14:09:04 +0200
add cleanup code for wrapper objects (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2015 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include "button.h" #include "../common/object.h" UIWIDGET ui_button(UiObject *obj, char *label, ui_callback f, void *data) { UiEventData *event = NULL; ui_callback callback = NULL; if(f) { event = malloc(sizeof(UiEventData)); event->obj = obj; event->callback = f; event->user_data = data; event->value = 0; callback = (ui_callback)ui_button_callback; } UiContainer *container = uic_get_current_container(obj); return UIbutton(container, label, callback, event); } void ui_button_callback(UiObject *obj, UiEventData *e) { UiEvent event; event.obj = e->obj; event.document = event.obj->ctx->document; event.window = event.obj->window; event.intval = 0; e->callback(&event, e->user_data); }