ui/winui/App.xaml.cpp

Tue, 10 Oct 2023 10:58:14 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Tue, 10 Oct 2023 10:58:14 +0200
branch
newapi
changeset 205
b1ac0dd1d38b
child 209
770b3548906c
permissions
-rw-r--r--

new winui vs project, add toolbar

// Copyright (c) Microsoft Corporation and Contributors.
// Licensed under the MIT License.

#include "pch.h"

#include "App.xaml.h"
#include "MainWindow.xaml.h"

using namespace winrt;
using namespace Windows::Foundation;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::Navigation;
using namespace winui;
using namespace winui::implementation;

// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.

/// <summary>
/// Initializes the singleton application object.  This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
App::App()
{
    InitializeComponent();

#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
    UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e)
    {
        if (IsDebuggerPresent())
        {
            auto errorMessage = e.Message();
            __debugbreak();
        }
    });
#endif
}

/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs const&)
{
    window = make<MainWindow>();
    window.Activate();
}

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