Thu, 12 Dec 2024 16:34:39 +0100
fix gtk3 sourcelist styling
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import "button.h" #import "EventData.h" #import "Container.h" #import <objc/runtime.h> UIWIDGET ui_button_create(UiObject* obj, UiButtonArgs args) { NSButton *button = [[NSButton alloc] init]; if(args.label) { NSString *label = [[NSString alloc] initWithUTF8String:args.label]; button.title = label; } if(args.onclick) { EventData *event = [[EventData alloc] init:args.onclick userdata:args.onclickdata]; event.obj = obj; button.target = event; button.action = @selector(handleEvent:); objc_setAssociatedObject(button, "eventdata", event, OBJC_ASSOCIATION_RETAIN); } UiLayout layout = UI_INIT_LAYOUT(args); ui_container_add(obj, button, &layout, FALSE); return (__bridge void*)button; }