Sun, 09 Jun 2024 15:31:07 +0200
add dnd selection functions (unimplemented) (GTK)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENU_H #define MENU_H #include "../ui/menu.h" #include <ucx/list.h> #include <QMainWindow> #include <QMenu> #include <QMenuBar> #include <QContextMenuEvent> class UiMenuItemI { public: virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu) = 0; }; class UiMenu : public UiMenuItemI { public: UcxList *items; char *label; UiMenu(char *label); void addMenuItem(UiMenuItemI *item); virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu); }; class UiMenuItem : public UiMenuItemI { char *label; ui_callback callback; void *userdata; UcxList *groups; bool checkable = false; public: UiMenuItem(char *label, ui_callback f, void *userdata); void addGroup(int group); void setCheckable(bool c); virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu); }; class UiStMenuItem : public UiMenuItemI { char *stockid; ui_callback callback; void *userdata; UcxList *groups; public: UiStMenuItem(char *stockid, ui_callback f, void *userdata); void addGroup(int group); virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu); }; class UiMenuSeparator : public UiMenuItemI { public: virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu); }; class UiCheckItemNV : public UiMenuItemI { char *label; char *varname; public: UiCheckItemNV(char *label, char *varname); virtual void addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu); }; class UiAction : public QAction { Q_OBJECT UiObject *obj; ui_callback callback; void *userdata; public: UiAction(UiObject *obj, QString &label, ui_callback f, void *userdata); private slots: void trigger(); }; void ui_add_menus(UiObject *obj, QMainWindow *window); extern "C" int ui_checkitem_get(UiInteger *i); extern "C" void ui_checkitem_set(UiInteger *i, int value); class UiContextMenuHandler : public QObject { Q_OBJECT QWidget *widget; QMenu *menu; public: UiContextMenuHandler(QWidget *widget, QMenu *menu); public slots: void contextMenuEvent(const QPoint & pos); }; #endif /* MENU_H */