Sun, 01 Oct 2023 18:54:23 +0200
implement textfield (WinUI3)
#include <stdio.h> #include <stdlib.h> #include "graphics.h" #include "container.h" #include "../../ucx/mempool.h" #include "../common/context.h" #include "../common/object.h" UIWIDGET ui_drawingarea(UiObject *obj, ui_drawfunc f, void *userdata) { UiDrawEvent *eventdata = NULL; ui_draw_callback cb = NULL; if(f) { eventdata = malloc(sizeof(UiDrawEvent)); eventdata->obj = obj; eventdata->draw = f; eventdata->userdata = userdata; cb = ui_draw_event; } UiContainer *container = uic_get_current_container(obj); return UIdrawingarea(container, cb, eventdata); } void ui_draw_event(void *gc, UiDrawEvent *event, int width, int height) { UiEvent e; e.obj = event->obj; e.window = e.obj->window; e.document = e.obj->ctx->document; e.eventdata = NULL; e.intval = 0; UiWPFGraphics g; g.g.width = width; g.g.height = height; g.gc = gc; event->draw(&e, &g.g, event->userdata); } void ui_drawingarea_mousehandler(UiObject *obj, UIWIDGET widget, ui_callback f, void *u) { } void ui_drawingarea_getsize(UIWIDGET drawingarea, int *width, int *height) { } void ui_drawingarea_redraw(UIWIDGET drawingarea) { UIdrawingarea_redraw(drawingarea); } /* ------------------------- drawing functions ------------------------- */ void ui_graphics_color(UiGraphics *g, int red, int green, int blue) { UiWPFGraphics *wg = (UiWPFGraphics*)g; UIgraphics_color(wg->gc, red, green, blue); } void ui_draw_line(UiGraphics *g, int x1, int y1, int x2, int y2) { UiWPFGraphics *wg = (UiWPFGraphics*)g; UIdraw_line(wg->gc, x1, y1, x2, y2); } void ui_draw_rect(UiGraphics *g, int x, int y, int w, int h, int fill) { UiWPFGraphics *wg = (UiWPFGraphics*)g; UIdraw_rect(wg->gc, x, y, w, h, fill); } void ui_draw_text(UiGraphics *g, int x, int y, UiTextLayout *text) { }