ui/cocoa/resource.m

Thu, 10 Apr 2014 11:37:41 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Thu, 10 Apr 2014 11:37:41 +0200
changeset 29
c96169444d88
child 30
34513f76d5a8
permissions
-rw-r--r--

added locale support (Cocoa) and ucx update

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2012 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#import <stdio.h>
#import <stdlib.h>
#import <string.h>

#import "resource.h"



void ui_load_locale(char *locale) {
    NSString *localeString = nil;
    if(locale) {
        localeString = [[NSString alloc]initWithUTF8String:locale];
    } else {
        localeString = @"en_EN";
    }
    
    NSString *path = [[NSBundle mainBundle] pathForResource:localeString ofType:@"properties" inDirectory:@"locales"];
    
    const char *p = [path UTF8String];
    uic_load_language_file(p);
}

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