Sun, 22 Sep 2024 19:47:26 +0200
add headerbar (GTK)
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" /> <PropertyGroup Label="Globals"> <CppWinRTOptimized>true</CppWinRTOptimized> <CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge> <MinimalCoreWin>true</MinimalCoreWin> <ProjectGuid>{59f97886-bf49-4b3f-9ef6-fa7a84f3ab56}</ProjectGuid> <ProjectName>winui</ProjectName> <RootNamespace>winui</RootNamespace> <!-- $(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.) have a name that matches the .winmd --> <TargetName>$(RootNamespace)</TargetName> <DefaultLanguage>de-DE</DefaultLanguage> <MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion> <AppContainerApplication>false</AppContainerApplication> <AppxPackage>false</AppxPackage> <ApplicationType>Windows Store</ApplicationType> <ApplicationTypeRevision>10.0</ApplicationTypeRevision> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion> <UseWinUI>true</UseWinUI> <EnableMsixTooling>true</EnableMsixTooling> <WindowsPackageType>None</WindowsPackageType> <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|ARM64"> <Configuration>Debug</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM64"> <Configuration>Release</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> <DesktopCompatible>true</DesktopCompatible> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemDefinitionGroup> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile> <WarningLevel>Level4</WarningLevel> <AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> <ClCompile> <PreprocessorDefinitions>_DEBUG;DISABLE_XAML_GENERATED_MAIN__;UI_WINUI;UI_WINUI_PCH;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\ucx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">shell32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> <ClCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup Condition="'$(WindowsPackageType)'!='None' and Exists('Package.appxmanifest')"> <AppxManifest Include="Package.appxmanifest"> <SubType>Designer</SubType> </AppxManifest> </ItemGroup> <ItemGroup> <Manifest Include="app.manifest" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\ui\button.h" /> <ClInclude Include="..\ui\container.h" /> <ClInclude Include="..\ui\display.h" /> <ClInclude Include="..\ui\dnd.h" /> <ClInclude Include="..\ui\entry.h" /> <ClInclude Include="..\ui\graphics.h" /> <ClInclude Include="..\ui\image.h" /> <ClInclude Include="..\ui\menu.h" /> <ClInclude Include="..\ui\properties.h" /> <ClInclude Include="..\ui\range.h" /> <ClInclude Include="..\ui\stock.h" /> <ClInclude Include="..\ui\text.h" /> <ClInclude Include="..\ui\toolbar.h" /> <ClInclude Include="..\ui\toolkit.h" /> <ClInclude Include="..\ui\tree.h" /> <ClInclude Include="..\ui\ui.h" /> <ClInclude Include="..\ui\window.h" /> <ClInclude Include="appmenu.h" /> <ClInclude Include="button.h" /> <ClInclude Include="commandbar.h" /> <ClInclude Include="container.h" /> <ClInclude Include="dnd.h" /> <ClInclude Include="icons.h" /> <ClInclude Include="label.h" /> <ClInclude Include="list.h" /> <ClInclude Include="pch.h" /> <ClInclude Include="App.xaml.h"> <DependentUpon>App.xaml</DependentUpon> </ClInclude> <ClInclude Include="MainWindow.xaml.h"> <DependentUpon>MainWindow.xaml</DependentUpon> </ClInclude> <ClInclude Include="stock.h" /> <ClInclude Include="table.h" /> <ClInclude Include="text.h" /> <ClInclude Include="toolkit.h" /> <ClInclude Include="util.h" /> <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> <ApplicationDefinition Include="App.xaml" /> <Page Include="MainWindow.xaml" /> </ItemGroup> <ItemGroup> <ClCompile Include="appmenu.cpp" /> <ClCompile Include="button.cpp" /> <ClCompile Include="commandbar.cpp" /> <ClCompile Include="container.cpp" /> <ClCompile Include="dnd.cpp" /> <ClCompile Include="icons.cpp" /> <ClCompile Include="label.cpp" /> <ClCompile Include="list.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader>Create</PrecompiledHeader> </ClCompile> <ClCompile Include="App.xaml.cpp"> <DependentUpon>App.xaml</DependentUpon> </ClCompile> <ClCompile Include="MainWindow.xaml.cpp"> <DependentUpon>MainWindow.xaml</DependentUpon> </ClCompile> <ClCompile Include="$(GeneratedFilesDir)module.g.cpp" /> <ClCompile Include="stock.cpp" /> <ClCompile Include="table.cpp" /> <ClCompile Include="text.cpp" /> <ClCompile Include="toolkit.cpp" /> <ClCompile Include="util.cpp" /> <ClCompile Include="window.cpp" /> </ItemGroup> <ItemGroup> <Midl Include="App.idl"> <SubType>Code</SubType> <DependentUpon>App.xaml</DependentUpon> </Midl> <Midl Include="MainWindow.idl"> <SubType>Code</SubType> <DependentUpon>MainWindow.xaml</DependentUpon> </Midl> </ItemGroup> <ItemGroup> <Text Include="readme.txt"> <DeploymentContent>false</DeploymentContent> </Text> </ItemGroup> <ItemGroup> <Image Include="Assets\LockScreenLogo.scale-200.png" /> <Image Include="Assets\SplashScreen.scale-200.png" /> <Image Include="Assets\Square150x150Logo.scale-200.png" /> <Image Include="Assets\Square44x44Logo.scale-200.png" /> <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" /> <Image Include="Assets\StoreLogo.png" /> <Image Include="Assets\Wide310x150Logo.scale-200.png" /> </ItemGroup> <!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging Tools extension to be activated for this project even if the Windows App SDK Nuget package has not yet been restored. --> <ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'"> <ProjectCapability Include="Msix" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\make\vs\ucx\ucx.vcxproj"> <Project>{27da0164-3475-43e2-a1a4-a5d07d305749}</Project> </ProjectReference> <ProjectReference Include="..\..\make\vs\uicommon\uicommon.vcxproj"> <Project>{8b88698e-c185-4383-99fe-0c34d6deed2e}</Project> </ProjectReference> </ItemGroup> <!-- Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution Explorer "Package and Publish" context menu entry to be enabled for this project even if the Windows App SDK Nuget package has not yet been restored. --> <PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'"> <HasPackageAndPublishMenu>true</HasPackageAndPublishMenu> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir> <IntDir>..\..\build\vs\winui\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets')" /> <Import Project="..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Verwenden Sie die Wiederherstellung von NuGet-Paketen, um die fehlenden Dateien herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText> </PropertyGroup> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.755\build\Microsoft.Windows.SDK.BuildTools.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.props'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.WindowsAppSDK.1.3.230602002\build\native\Microsoft.WindowsAppSDK.targets'))" /> <Error Condition="!Exists('..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\make\vs\packages\Microsoft.Windows.ImplementationLibrary.1.0.220914.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" /> </Target> </Project>