Thu, 14 Nov 2024 17:26:16 +0100
implement ui groups/states (WINUI)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef UIC_THREADPOOL_H #define UIC_THREADPOOL_H #include "../ui/toolkit.h" #ifdef __cplusplus extern "C" { #endif typedef struct UiJob { UiObject *obj; ui_threadfunc job_func; void *job_data; ui_callback finish_callback; void *finish_data; } UiJob; typedef struct _threadpool_job threadpool_job; typedef void*(*job_callback_f)(void *data); typedef struct _pool_queue pool_queue_t; struct UiThreadpool { pthread_mutex_t queue_lock; pthread_mutex_t avlbl_lock; pthread_cond_t available; pool_queue_t *queue; uint32_t queue_len; uint32_t num_idle; int min_threads; int max_threads; }; struct _threadpool_job { job_callback_f callback; void *data; }; struct _pool_queue { threadpool_job *job; pool_queue_t *next; }; UiThreadpool* threadpool_new(int min, int max); int threadpool_start(UiThreadpool *pool); void* threadpool_func(void *data); threadpool_job* threadpool_get_job(UiThreadpool *pool); void threadpool_run(UiThreadpool *pool, job_callback_f func, void *data); void threadpool_enqueue_job(UiThreadpool *pool, threadpool_job *job); #ifdef __cplusplus } #endif #endif /* UIC_THREADPOOL_H */