ui/wpf/button.c

Thu, 14 Nov 2024 17:26:16 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Thu, 14 Nov 2024 17:26:16 +0100
branch
newapi
changeset 382
de653b07050b
parent 137
c9b8b9e0cfe8
permissions
-rw-r--r--

implement ui groups/states (WINUI)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2015 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdio.h>
#include <stdlib.h>

#include "button.h"
#include "../common/object.h"

UIWIDGET ui_button(UiObject *obj, char *label, ui_callback f, void *data) {
    UiEventData *event = NULL;
    ui_callback callback = NULL;
    if(f) {
        event = malloc(sizeof(UiEventData));
        event->obj = obj;
        event->callback = f;
        event->user_data = data;
        event->value = 0;
        callback = (ui_callback)ui_button_callback;
    }
    
    UiContainer *container = uic_get_current_container(obj);
    return UIbutton(container, label, callback, event);
}

void ui_button_callback(UiObject *obj, UiEventData *e) {
    UiEvent event;
    event.obj = e->obj;
    event.document = event.obj->ctx->document;
    event.window = event.obj->window;
    event.intval = 0;
    e->callback(&event, e->user_data);
}

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