Sun, 29 Sep 2024 18:56:26 +0200
don't add the headerbar to simple windows (GTK)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import <stdio.h> #import <stdlib.h> #import <string.h> #import "graphics.h" #import "container.h" #import "../common/context.h" @implementation UiCanvas - (UiObject*) object { return object; } - (void) setObject:(void*)obj { object = obj; } - (void*) userdata { return userdata; } - (void) setUserdata:(void*)d { userdata = d; } - (ui_drawfunc) callback { return callback; } - (void) setCallback: (ui_drawfunc)f { callback = f; } - (void) drawRect:(NSRect)rect { UiGraphics g; NSRect bounds = [self bounds]; g.width = bounds.size.width; g.height = bounds.size.height; UiEvent ev; ev.obj = object; ev.window = object->window; ev.document = object->ctx->document; callback(&ev, &g, userdata); } @end UIWIDGET ui_drawingarea(UiObject *obj, ui_drawfunc f, void *userdata) { UiContainer *ct = uic_get_current_container(obj); NSRect frame = ct->getframe(ct); UiCanvas *canvas = [[UiCanvas alloc]initWithFrame:frame]; [canvas setObject: obj]; [canvas setCallback: f]; [canvas setUserdata: userdata]; ct->add(ct, canvas); return canvas; } // drawing functions void ui_graphics_color(UiGraphics *gr, int red, int green, int blue) { float r = ((float)red) / 255.f; float g = ((float)green) / 255.f; float b = ((float)blue) / 255.f; NSColor *color = [NSColor colorWithCalibratedRed:r green:g blue:b alpha:1]; [color set]; } void ui_draw_rect(UiGraphics *g, int x, int y, int w, int h, int fill) { // translate y y = g->height - y - h; NSRect bounds; bounds.origin.x = x; bounds.origin.y = y; bounds.size.width = w; bounds.size.height = h; if(fill) { NSRectFill(bounds); } else { NSFrameRect(bounds); } }