Sun, 29 Sep 2024 18:56:26 +0200
don't add the headerbar to simple windows (GTK)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "threadpool.h" #include "context.h" #include <pthread.h> #ifndef _WIN32 static threadpool_job kill_job; UiThreadpool* threadpool_new(int min, int max) { UiThreadpool *pool = malloc(sizeof(UiThreadpool)); pool->queue = NULL; pool->queue_len = 0; pool->num_idle = 0; pool->min_threads = min; pool->max_threads = max; pthread_mutex_init(&pool->queue_lock, NULL); pthread_mutex_init(&pool->avlbl_lock, NULL); pthread_cond_init(&pool->available, NULL); return pool; } int threadpool_start(UiThreadpool *pool) { /* create pool threads */ for(int i=0;i<pool->min_threads;i++) { pthread_t t; if (pthread_create(&t, NULL, threadpool_func, pool) != 0) { fprintf(stderr, "uic: threadpool_start: pthread_create failed: %s", strerror(errno)); return 1; } } return 0; } void* threadpool_func(void *data) { UiThreadpool *pool = (UiThreadpool*)data; for(;;) { threadpool_job *job = threadpool_get_job(pool); if(job == &kill_job) { break; } job->callback(job->data); free(job); } return NULL; } threadpool_job* threadpool_get_job(UiThreadpool *pool) { pthread_mutex_lock(&pool->queue_lock); threadpool_job *job = NULL; pool->num_idle++; while(job == NULL) { if(pool->queue_len == 0) { pthread_cond_wait(&pool->available, &pool->queue_lock); continue; } else { pool_queue_t *q = pool->queue; job = q->job; pool->queue = q->next; pool->queue_len--; free(q); } } pool->num_idle--; pthread_mutex_unlock(&pool->queue_lock); return job; } void threadpool_run(UiThreadpool *pool, job_callback_f func, void *data) { // TODO: handle errors threadpool_job *job = malloc(sizeof(threadpool_job)); job->callback = func; job->data = data; pthread_mutex_lock(&pool->queue_lock); threadpool_enqueue_job(pool, job); int create_thread = 0; int destroy_thread = 0; int diff = pool->queue_len - pool->num_idle; //if(pool->queue_len == 1) { pthread_cond_signal(&pool->available); //} pthread_mutex_unlock(&pool->queue_lock); } void threadpool_enqueue_job(UiThreadpool *pool, threadpool_job *job) { pool_queue_t *q = malloc(sizeof(pool_queue_t)); q->job = job; q->next = NULL; if(pool->queue == NULL) { pool->queue = q; } else { pool_queue_t *last_elem = pool->queue; while(last_elem->next != NULL) { last_elem = last_elem->next; } last_elem->next = q; } pool->queue_len++; } UiThreadpool* ui_threadpool_create(int nthreads) { UiThreadpool *pool = threadpool_new(nthreads, nthreads); threadpool_start(pool); // TODO: check return value return pool; } void ui_threadpool_destroy(UiThreadpool* pool) { } static int ui_threadpool_job_finish(void *data) { UiJob *job = data; UiEvent event; event.obj = job->obj; event.window = job->obj->window; event.document = job->obj->ctx->document; event.intval = 0; event.eventdata = NULL; job->finish_callback(&event, job->finish_data); free(job); return 0; } static void* ui_threadpool_job_func(void *data) { UiJob *job = data; if (!job->job_func(job->job_data) && job->finish_callback) { ui_call_mainthread(ui_threadpool_job_finish, job); } else { free(job); } return NULL; } void ui_threadpool_job(UiThreadpool* pool, UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) { UiJob* job = malloc(sizeof(UiJob)); job->obj = obj; job->job_func = tf; job->job_data = td; job->finish_callback = f; job->finish_data = fd; threadpool_run(pool, ui_threadpool_job_func, job); } #endif