Sun, 01 Oct 2023 14:40:43 +0200
implement radio button (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "toolkit.h" #include "../ui/container.h" #include <Windows.h> #undef GetCurrentTime #include <winrt/Windows.Foundation.Collections.h> #include <winrt/Windows.UI.Xaml.Interop.h> #include <winrt/Microsoft.UI.Xaml.Controls.h> #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> #include <winrt/Microsoft.UI.Xaml.Markup.h> #define ui_reset_layout(layout) memset(&(layout), 0, sizeof(UiLayout)) #define ui_lb2bool(b) ((b) == UI_LAYOUT_TRUE ? TRUE : FALSE) #define ui_bool2lb(b) ((b) ? UI_LAYOUT_TRUE : UI_LAYOUT_FALSE) typedef struct UiLayout UiLayout; typedef enum UiLayoutBool UiLayoutBool; using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; enum UiLayoutBool { UI_LAYOUT_UNDEFINED = 0, UI_LAYOUT_TRUE, UI_LAYOUT_FALSE, }; struct UiLayout { UiLayoutBool fill; UiBool newline; char* label; UiBool hexpand; UiBool vexpand; int width; int height; int colspan; int rowspan; }; struct UiContainer { UiLayout layout; int close = 0; virtual void Add(FrameworkElement control, UiBool fill) = 0; }; enum UiBoxContainerType { UI_CONTAINER_HBOX = 0, UI_CONTAINER_VBOX }; struct UiBoxContainer : UiContainer { Grid grid; enum UiBoxContainerType type; RowDefinition boxRowDef; ColumnDefinition boxColDef; UiBoxContainer(Grid grid, enum UiBoxContainerType type); void Add(FrameworkElement control, UiBool fill); }; struct UiGridContainer : UiContainer { Grid grid; int x = 0; int y = -1; int cols = 0; UiGridContainer(Grid grid, int margin, int columnspacing, int rowspacing); void Add(FrameworkElement control, UiBool fill); };